Why The Purge Final Portal Triggers Vulkan Pipeline Timeouts
In No Man's Sky, the climax of the Artemis storyline ("The Purge") requires the traveler to walk through an ancient alien portal while receiving 16 data broadcasts. During this sequence, the engine initiates a simultaneous procedural world reset, unloading your current solar system while compiling astronomical planetary textures for the subsequent Atlas interface.
On modern graphics cards running the Vulkan backend, if the shader compiler hits an unresolved cache dependency or if background network packets arrive from nearby players, the driver experiences an uncaught memory timeout (VK_ERROR_DEVICE_LOST). Disabling network ambient sync isolates the local physics simulation, allowing your hardware to pass through the portal with zero stutter.