Beyond: Two Souls — System Requirements, FPS Estimate & Fixes

2013 · Adventure, Action · Quantic Dream · ESRB Mature · Metacritic 73

Beyond: Two Souls cover art

Official system requirements

Publisher-published Minimum / Recommended values via RAWG, retrieved 2026-08-21. Real-world performance varies with drivers, resolution and your full build.

SpecMinimumRecommended
OSMinimum:Recommended:
ProcessorRequires a 64-bit processor and operating systemRequires a 64-bit processor and operating system
MemoryOS: Windows 7 or later (64 bit)OS: Windows 7 or later (64 bit)
GraphicsProcessor: Intel Core i5-4430 @ 3.0 GHz or AMD FX-6300 @ 3.5 GHzProcessor: Intel Core i5-6600K @ 3.5GHz or AMD Ryzen 3 1300X @ 3.4GHz
StorageMemory: 4 GB RAMMemory: 8 GB RAM
DirectXGraphics: Nvidia GeForce GTX 660 with 2GB VRAM or AMD Radeon HD 7870 with 2GB VRAMGraphics: Nvidia GeForce GTX 970 with 4GB VRAM or AMD Radeon R9 390 with 4GB VRAM
Item 7DirectX: Version 11DirectX: Version 11
Item 8Storage: 49 GB available spaceStorage: 49 GB available space

Multi-GPU FPS estimate

Estimated average FPS by GPU at 1080p / 1440p / 4K, derived from Beyond: Two Souls's demand tier (tier 6, Demanding (high-end GPU)) and published TechPowerUp-style relative-performance indices (RTX 4090 = 100), retrieved 2026-08-29. Planning estimates, not benchmarks.

GPU1080p1440p4K
RTX 40901127443
RTX 4080 Super1006638
RTX 4080976437
RX 7900 XTX1077141
RX 7900 XT1006638
RTX 4070 Ti Super865733
RX 7800 XT865733
RTX 4070 Super815331
RTX 4070765029
RX 7700 XT785130
RTX 3070704727
RX 6800 XT855632
RTX 4060 Ti624124
RX 6700 XT765029
RTX 3060573722
RX 6600 XT644224
RTX 2060513420
GTX 1660 Super432816
RX 580493219
GTX 1060 6GB402715
GTX 1650322112
Intel Arc A770654325
UHD 770 (integrated)1398

Method: a game's demand tier maps to a “GPU index needed for ~60 FPS at 1080p”; each GPU's relative index produces an estimate via a diminishing-returns curve, then scaled for resolution. Source: TechPowerUp GPU database (relative performance), 2026-08-29.

For the full hardware spec sheet and a deeper performance breakdown, see Full specs & performance data on GameFigs.

Age rating & regional compliance

GameRulePro pairs each title with its ESRB age rating and, where documented, real regulatory notes on loot boxes, skin gambling and randomized monetization. Every line is source-linked and labeled with its retrieval date. This is an educational reference, not legal advice — verify the specifics that apply to your jurisdiction.

FieldValueSource
Age ratingESRB MatureESRB rating via RAWG.io, retrieved 2026-08-21.
Verify locally. No GameRulePro-curated regulatory note is indexed for Beyond: Two Souls yet. Jurisdiction-specific rules on randomized monetization, loot boxes and simulated gambling vary — confirm against the ESRB rating above and your regional authority before allowing purchases or play by minors.

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Rules, fair-play & tournament formats

AI search can summarize what Beyond: Two Souls is — it can't turn your group size, time limits and house-rule preferences into a printable rules book, or generate a tournament bracket with tiebreaks. Run the generators below to build yours. Everything runs in your browser.

Build your house rules

Community-style house rules — not an official rulebook.

Beyond: Two Souls — House Rules

  1. Players: 4 (adjust the rule set for odd numbers)
  2. Every round or session runs on a 40-minute timer; when it expires, the current objective or score decides the round.
  3. Respawns are unlimited at checkpoints; dying costs progress to the last checkpoint only.
  4. Disputes go to the session host; a 60-second discussion cap, then a vote. Ties favor the current objective leader.
  5. These are community house rules for casual play — they replace nothing in any official rulebook.

Game reference

  • Beyond: Two Souls (2013) — Adventure, Action.
  • Structural outline based on Adventure-genre play patterns; adapt to your group.

Generated at GameRulePro · 2026-09-09

How to make house rules for Beyond: Two Souls

  1. Open the generator. Use the house-rules or tournament-format generator on this page for Beyond: Two Souls.
  2. Set group size and options. Enter player count and toggle a session time limit or permadeath/sit-out rules.
  3. Pick a tournament format. Choose single elimination, double elimination, or Swiss, then set match length and tiebreak order.
  4. Add custom rules. Type any house-specific rule into the custom field.
  5. Print your sheet. Click “Print my rules sheet” for a printable book or bracket.

Typical Adventure play structure

Community-style reference by genre — not an official rulebook.

Session structure

  • Chapter-based pacing — stop at chapter boundaries
  • Exploration vs. main-path is a playstyle house rule
  • Collectible completion can be a scoring metric in co-op
Fair-play note: house rules and tournament formats on this page are community-style templates for casual play, not official rulebooks or sanctioned event rules. Agree on the format and tiebreak order with your group before you start.

Release, patch & rule-change notes

Official release date: 2013-10-07. Ongoing patches and version history are published by the developer — for the latest patch notes, see the official store or support page. GameRulePro summarizes the official release only and does not invent patch dates. When a developer ships a rule-affecting update (balance pass, mode change, or ranked-reset), re-run the generator above to keep your house rules in sync.

SingleplayerSteam AchievementsMultiplayerFull controller supportAtmospheric

About Beyond: Two Souls

This game is often called an "interactive film" - because the proportion between the given story and the possibilities to influence the story is indeed somewhat different than in most games. The game develops between three points in the biography of the girl Jodie Holmes. In these three points, we find ourselves repeatedly. And in general, we see 16 years of her life, from 8 to 24 years. Jodie from birth has a gift of communication with a disembodied being called Aiden. In this context, the Jodie-Aiden couple can capture people's consciousness, move objects, and even strangle people. At the same time, Jodie is periodically exposed to attacks of vague energies. Her parents are not her relatives, they give her to psychiatrists and refuse her. When the family of one of the psychiatrists perishes, Jodie, with the help of Ayden, establishes a connection with the deceased, she can let the living and the dead speak. The CIA is interested in Jodie's abilities and makes her become an agent. She then instructs her on several missions, but Jodie realises that she is being used for criminal activities - and refuses to cooperate with the CIA. CIA agents do not leave her alone, and she destroys them. The game has a lot of interpretations of what is happening in the world of the dead, different people use Jodi's forces in different ways. Jody herself also does not have a clear picture, she seeks and finds real parents, helps different people - but they rarely pay her the same.

● Data updated 2026-09-09

Sources & attribution

  • Game data (release year, genres, platforms, system requirements, description, cover art) via RAWG.io, retrieved 2026-08-21.
  • GPU relative-performance indices via TechPowerUp GPU database (relative performance), retrieved 2026-08-29.
  • FPS estimates on this page are GameRulePro planning estimates from the demand-tier + GPU-index model — not benchmark results.
  • House rules and tournament formats are community-style templates for casual play, not official rulebooks.
  • Pre-launch intelligence (release windows, settings, editions, pricing, beta dates) is compiled from each title's official publisher / studio announcements and is source-linked per item with its retrieval date (2026-09-09). Where a detail is from reporting rather than a primary source, the item's source line states so. This is preview material, not an official specification.
  • Per-game age-rating & regional compliance reference (ESRB rating via RAWG; curated regulatory notes) from the GameRulePro game-rules dataset, retrieved 2026-08-29.
How the Beyond: Two Souls FPS estimate and rules generator are computed

Each game is scored on a 0–9 demand tier from its published PC requirements (and a year/genre fallback when requirements are absent). The FPS estimate compares your selected GPU's relative-performance index against the tier's required index using a diminishing-returns curve, then scales for resolution. The rules and tournament builder is a community-style template engine: it formats your group size, match format and tiebreaks into a printable sheet. All outputs are planning guides — verify in-game and agree house rules with your group before play.

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