Heavy Rain — System Requirements, FPS Estimate & House Rules
2010 · Adventure, Action · Quantic Dream · ESRB Mature · Metacritic 80

Official system requirements
Publisher-published Minimum / Recommended values via RAWG, retrieved 2026-08-21. Real-world performance varies with drivers, resolution and your full build.
| Spec | Minimum | Recommended |
|---|---|---|
| OS | Minimum: | Recommended: |
| Processor | Requires a 64-bit processor and operating system | Requires a 64-bit processor and operating system |
| Memory | OS: Windows 7 or later (64 bit) | OS: Windows 7 or later (64 bit) |
| Graphics | Processor: Intel Core i5-4430 @ 3.0 GHz or AMD FX-6300 @ 3.5 GHz | Processor: Intel Core i5-6600K @ 3.5GHz or AMD Ryzen 3 1300X @ 3.4GHz |
| Storage | Memory: 4 GB RAM | Memory: 8 GB RAM |
| DirectX | Graphics: Nvidia GeForce GTX 660 with 2GB VRAM or AMD Radeon HD 7870 with 2GB VRAM | Graphics: Nvidia GeForce GTX 970 with 4GB VRAM or AMD Radeon R9 390 with 4GB VRAM |
| Item 7 | DirectX: Version 11 | DirectX: Version 11 |
| Item 8 | Storage: 35 GB available space | Storage: 35 GB available space |
Multi-GPU FPS estimate
Estimated average FPS by GPU at 1080p / 1440p / 4K, derived from Heavy Rain's demand tier (tier 6, Demanding (high-end GPU)) and published TechPowerUp-style relative-performance indices (RTX 4090 = 100), retrieved 2026-08-29. Planning estimates, not benchmarks.
| GPU | 1080p | 1440p | 4K |
|---|---|---|---|
| RTX 4090 | 112 | 74 | 43 |
| RTX 4080 Super | 100 | 66 | 38 |
| RTX 4080 | 97 | 64 | 37 |
| RX 7900 XTX | 107 | 71 | 41 |
| RX 7900 XT | 100 | 66 | 38 |
| RTX 4070 Ti Super | 86 | 57 | 33 |
| RX 7800 XT | 86 | 57 | 33 |
| RTX 4070 Super | 81 | 53 | 31 |
| RTX 4070 | 76 | 50 | 29 |
| RX 7700 XT | 78 | 51 | 30 |
| RTX 3070 | 70 | 47 | 27 |
| RX 6800 XT | 85 | 56 | 32 |
| RTX 4060 Ti | 62 | 41 | 24 |
| RX 6700 XT | 76 | 50 | 29 |
| RTX 3060 | 57 | 37 | 22 |
| RX 6600 XT | 64 | 42 | 24 |
| RTX 2060 | 51 | 34 | 20 |
| GTX 1660 Super | 43 | 28 | 16 |
| RX 580 | 49 | 32 | 19 |
| GTX 1060 6GB | 40 | 27 | 15 |
| GTX 1650 | 32 | 21 | 12 |
| Intel Arc A770 | 65 | 43 | 25 |
| UHD 770 (integrated) | 13 | 9 | 8 |
Method: a game's demand tier maps to a “GPU index needed for ~60 FPS at 1080p”; each GPU's relative index produces an estimate via a diminishing-returns curve, then scaled for resolution. Source: TechPowerUp GPU database (relative performance), 2026-08-29.
For the full hardware spec sheet and a deeper performance breakdown, see Full specs & performance data on GameFigs.
Age rating & regional compliance
GameRulePro pairs each title with its ESRB age rating and, where documented, real regulatory notes on loot boxes, skin gambling and randomized monetization. Every line is source-linked and labeled with its retrieval date. This is an educational reference, not legal advice — verify the specifics that apply to your jurisdiction.
| Field | Value | Source |
|---|---|---|
| Age rating | ESRB Mature | ESRB rating via RAWG.io, retrieved 2026-08-21. |
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Open profile →Rules, fair-play & tournament formats
AI search can summarize what Heavy Rain is — it can't turn your group size, time limits and house-rule preferences into a printable rules book, or generate a tournament bracket with tiebreaks. Run the generators below to build yours. Everything runs in your browser.
Build your house rules
Community-style house rules — not an official rulebook.
Heavy Rain — House Rules
- Players: 4 (adjust the rule set for odd numbers)
- Every round or session runs on a 40-minute timer; when it expires, the current objective or score decides the round.
- Respawns are unlimited at checkpoints; dying costs progress to the last checkpoint only.
- Disputes go to the session host; a 60-second discussion cap, then a vote. Ties favor the current objective leader.
- These are community house rules for casual play — they replace nothing in any official rulebook.
Game reference
- Heavy Rain (2010) — Adventure, Action.
- Structural outline based on Adventure-genre play patterns; adapt to your group.
Generated at GameRulePro · 2026-09-09
How to make house rules for Heavy Rain
- Open the generator. Use the house-rules or tournament-format generator on this page for Heavy Rain.
- Set group size and options. Enter player count and toggle a session time limit or permadeath/sit-out rules.
- Pick a tournament format. Choose single elimination, double elimination, or Swiss, then set match length and tiebreak order.
- Add custom rules. Type any house-specific rule into the custom field.
- Print your sheet. Click “Print my rules sheet” for a printable book or bracket.
Typical Adventure play structure
Community-style reference by genre — not an official rulebook.
Session structure
- Chapter-based pacing — stop at chapter boundaries
- Exploration vs. main-path is a playstyle house rule
- Collectible completion can be a scoring metric in co-op
Release, patch & rule-change notes
Official release date: 2010-02-17. Ongoing patches and version history are published by the developer — for the latest patch notes, see the official store or support page. GameRulePro summarizes the official release only and does not invent patch dates. When a developer ships a rule-affecting update (balance pass, mode change, or ranked-reset), re-run the generator above to keep your house rules in sync.
About Heavy Rain
Heavy Rain is an interactive drama telling the story of the investigation of a serial murder’s case. Players assume roles of four people – Ethan Mars, Norman Jayden, Madison Paige, and Scott Shelby – somehow involved in the case of Origami Killer, who is used to leave his victims alone, marked with origami figures. It soon reveals that all Origami Killer’s murders are connected with weather changes (actually heavy rains). In the course of the completion, players will follow the characters on their way to the key of the murderer’s mystery. Heavy Rain is an unusual action-adventure game. All four main characters are controlled from the third-person perspective with only several buttons, as the interaction with the environment is usually done by activating on-screen prompts like holding the trigger, pushing a button, positioning the stick, or all in one. The gameplay consists of multiple scenes, which affect the further in-game progress by the players’ choice and create a branching storyline that can lead to various endings including the death of certain main characters.
Sources & attribution
- Game data (release year, genres, platforms, system requirements, description, cover art) via RAWG.io, retrieved 2026-08-21.
- GPU relative-performance indices via TechPowerUp GPU database (relative performance), retrieved 2026-08-29.
- FPS estimates on this page are GameRulePro planning estimates from the demand-tier + GPU-index model — not benchmark results.
- House rules and tournament formats are community-style templates for casual play, not official rulebooks.
- Pre-launch intelligence (release windows, settings, editions, pricing, beta dates) is compiled from each title's official publisher / studio announcements and is source-linked per item with its retrieval date (2026-09-09). Where a detail is from reporting rather than a primary source, the item's source line states so. This is preview material, not an official specification.
- Per-game age-rating & regional compliance reference (ESRB rating via RAWG; curated regulatory notes) from the GameRulePro game-rules dataset, retrieved 2026-08-29.
How the Heavy Rain FPS estimate and rules generator are computed
Each game is scored on a 0–9 demand tier from its published PC requirements (and a year/genre fallback when requirements are absent). The FPS estimate compares your selected GPU's relative-performance index against the tier's required index using a diminishing-returns curve, then scales for resolution. The rules and tournament builder is a community-style template engine: it formats your group size, match format and tiebreaks into a printable sheet. All outputs are planning guides — verify in-game and agree house rules with your group before play.