Hollow Knight — System Requirements, FPS Estimate & House Rules
2017 · Platformer, Indie, Action · Team Cherry · ESRB Everyone 10+ · Metacritic 88

Official system requirements
Publisher-published Minimum / Recommended values via RAWG, retrieved 2026-08-21. Real-world performance varies with drivers, resolution and your full build.
| Spec | Minimum | Recommended |
|---|---|---|
| OS | Minimum: | Recommended: |
| Processor | OS: Windows 7 | OS: Windows 10 |
| Memory | Processor: Intel Core 2 Duo E5200 | Processor: Intel Core i5 |
| Graphics | Memory: 4 GB RAM | Memory: 8 GB RAM |
| Storage | Graphics: GeForce 9800GTX+ (1GB) | Graphics: GeForce GTX 560 |
| DirectX | DirectX: Version 10 | DirectX: Version 11 |
| Item 7 | Storage: 9 GB available space | Storage: 9 GB available space |
| Item 8 | Additional Notes: 1080p, 16:9 recommended | Additional Notes: 1080p, 16:9 recommended |
Multi-GPU FPS estimate
Estimated average FPS by GPU at 1080p / 1440p / 4K, derived from Hollow Knight's demand tier (tier 5, Moderate (mainstream GPU)) and published TechPowerUp-style relative-performance indices (RTX 4090 = 100), retrieved 2026-08-29. Planning estimates, not benchmarks.
| GPU | 1080p | 1440p | 4K |
|---|---|---|---|
| RTX 4090 | 150 | 99 | 57 |
| RTX 4080 Super | 135 | 89 | 51 |
| RTX 4080 | 129 | 85 | 49 |
| RX 7900 XTX | 144 | 95 | 55 |
| RX 7900 XT | 135 | 89 | 51 |
| RTX 4070 Ti Super | 115 | 76 | 44 |
| RX 7800 XT | 115 | 76 | 44 |
| RTX 4070 Super | 108 | 71 | 41 |
| RTX 4070 | 101 | 67 | 39 |
| RX 7700 XT | 104 | 69 | 40 |
| RTX 3070 | 94 | 62 | 36 |
| RX 6800 XT | 114 | 75 | 43 |
| RTX 4060 Ti | 83 | 55 | 32 |
| RX 6700 XT | 101 | 67 | 39 |
| RTX 3060 | 76 | 50 | 29 |
| RX 6600 XT | 86 | 57 | 33 |
| RTX 2060 | 69 | 45 | 26 |
| GTX 1660 Super | 57 | 38 | 22 |
| RX 580 | 66 | 44 | 25 |
| GTX 1060 6GB | 54 | 36 | 20 |
| GTX 1650 | 43 | 28 | 16 |
| Intel Arc A770 | 88 | 58 | 33 |
| UHD 770 (integrated) | 18 | 12 | 8 |
Method: a game's demand tier maps to a “GPU index needed for ~60 FPS at 1080p”; each GPU's relative index produces an estimate via a diminishing-returns curve, then scaled for resolution. Source: TechPowerUp GPU database (relative performance), 2026-08-29.
For the full hardware spec sheet and a deeper performance breakdown, see Full specs & performance data on GameFigs.
Age rating & regional compliance
GameRulePro pairs each title with its ESRB age rating and, where documented, real regulatory notes on loot boxes, skin gambling and randomized monetization. Every line is source-linked and labeled with its retrieval date. This is an educational reference, not legal advice — verify the specifics that apply to your jurisdiction.
| Field | Value | Source |
|---|---|---|
| Age rating | ESRB Everyone 10+ | ESRB rating via RAWG.io, retrieved 2026-08-21. |
Similar games you may tune or rule next
Limbo
2010 · Adventure, Action
Open profile →Terraria
2011 · Platformer, Indie
Open profile →INSIDE
2016 · Adventure, Action
Open profile →Cuphead
2017 · Platformer, Indie
Open profile →Trine 2: Complete Story
2013 · Platformer, Indie
Open profile →Dead Cells
2018 · Platformer, Indie
Open profile →FEZ
2012 · Adventure, Action
Open profile →Guacamelee! Super Turbo Championship Edition
2014 · Platformer, Indie
Open profile →Rules, fair-play & tournament formats
AI search can summarize what Hollow Knight is — it can't turn your group size, time limits and house-rule preferences into a printable rules book, or generate a tournament bracket with tiebreaks. Run the generators below to build yours. Everything runs in your browser.
Build your house rules
Community-style house rules — not an official rulebook.
Hollow Knight — House Rules
- Players: 4 (adjust the rule set for odd numbers)
- Every round or session runs on a 40-minute timer; when it expires, the current objective or score decides the round.
- Respawns are unlimited at checkpoints; dying costs progress to the last checkpoint only.
- Disputes go to the session host; a 60-second discussion cap, then a vote. Ties favor the current objective leader.
- These are community house rules for casual play — they replace nothing in any official rulebook.
Game reference
- Hollow Knight (2017) — Platformer, Indie, Action.
- Structural outline based on Platformer-genre play patterns; adapt to your group.
Generated at GameRulePro · 2026-09-09
How to make house rules for Hollow Knight
- Open the generator. Use the house-rules or tournament-format generator on this page for Hollow Knight.
- Set group size and options. Enter player count and toggle a session time limit or permadeath/sit-out rules.
- Pick a tournament format. Choose single elimination, double elimination, or Swiss, then set match length and tiebreak order.
- Add custom rules. Type any house-specific rule into the custom field.
- Print your sheet. Click “Print my rules sheet” for a printable book or bracket.
Typical Platformer play structure
Community-style reference by genre — not an official rulebook.
Common formats
- Arcade-style score attack with set lives/timer
- Campaign co-op with shared checkpoint rules
- Versus modes standardize round and timer settings
Release, patch & rule-change notes
Official release date: 2017-02-23. Ongoing patches and version history are published by the developer — for the latest patch notes, see the official store or support page. GameRulePro summarizes the official release only and does not invent patch dates. When a developer ships a rule-affecting update (balance pass, mode change, or ranked-reset), re-run the generator above to keep your house rules in sync.
About Hollow Knight
Hollow Knight is a Metroidvania-type game developed by an indie studio named Team Cherry. Most of the game's story is told through the in-world items, tablets, and thoughts of other characters. Many plot aspects are told to the player indirectly or through the secret areas that provide a bit of lore in addition to an upgrade. At the beginning of the game, the player visits a town of Dirtmouth. A town built above the ruins of Hallownest. The players descend down into the ruins to find some answers to his questions. The game revolves mainly around the exploration of the in-game world, which requires the players to have some platforming skills. The players have to find secrets that are scattered around the level and battle their enemies. There is a certain degree of backtracking in the game as some areas are locked until the player defeats a certain boss or picks up a specific item. Each area changes as the plot advances so it may be surprising to come back in a certain area. The Protagonist uses a nail which serves as a replacement for a sword. Players can attack in four directions. The nail is upgradable.
Sources & attribution
- Game data (release year, genres, platforms, system requirements, description, cover art) via RAWG.io, retrieved 2026-08-21.
- GPU relative-performance indices via TechPowerUp GPU database (relative performance), retrieved 2026-08-29.
- FPS estimates on this page are GameRulePro planning estimates from the demand-tier + GPU-index model — not benchmark results.
- House rules and tournament formats are community-style templates for casual play, not official rulebooks.
- Pre-launch intelligence (release windows, settings, editions, pricing, beta dates) is compiled from each title's official publisher / studio announcements and is source-linked per item with its retrieval date (2026-09-09). Where a detail is from reporting rather than a primary source, the item's source line states so. This is preview material, not an official specification.
- Per-game age-rating & regional compliance reference (ESRB rating via RAWG; curated regulatory notes) from the GameRulePro game-rules dataset, retrieved 2026-08-29.
How the Hollow Knight FPS estimate and rules generator are computed
Each game is scored on a 0–9 demand tier from its published PC requirements (and a year/genre fallback when requirements are absent). The FPS estimate compares your selected GPU's relative-performance index against the tier's required index using a diminishing-returns curve, then scales for resolution. The rules and tournament builder is a community-style template engine: it formats your group size, match format and tiebreaks into a printable sheet. All outputs are planning guides — verify in-game and agree house rules with your group before play.