Just Cause 3 — System Requirements, FPS Estimate & Fixes
2015 · Shooter, Action · Square Enix · ESRB Mature · Metacritic 74

Official system requirements
Publisher-published Minimum / Recommended values via RAWG, retrieved 2026-08-21. Real-world performance varies with drivers, resolution and your full build.
| Spec | Minimum | Recommended |
|---|---|---|
| OS | Minimum: | Recommended: |
| Processor | OS: Vista SP2 / Windows 7.1 SP1 / Windows 8.1 (64-bit Operating System Required) | OS: Vista SP2 / Windows 7.1 SP1 / Windows 8.1 (64-bit Operating System Required) |
| Memory | Processor: Intel Core i5-2500k, 3.3GHz / AMD Phenom II X6 1075T 3GHz | Processor: Intel Core i7-3770, 3.4 GHz / AMD FX-8350, 4.0 GHz |
| Graphics | Memory: 8 GB RAM | Memory: 8 GB RAM |
| Storage | Graphics: NVIDIA GeForce GTX 670 (2GB) / AMD Radeon HD 7870 (2GB) | Graphics: NVIDIA GeForce GTX 780 (3GB) / AMD R9 290 (4GB) |
| DirectX | Storage: 54 GB available space | Storage: 54 GB available space |
Multi-GPU FPS estimate
Estimated average FPS by GPU at 1080p / 1440p / 4K, derived from Just Cause 3's demand tier (tier 3, Light (entry discrete GPU)) and published TechPowerUp-style relative-performance indices (RTX 4090 = 100), retrieved 2026-08-29. Planning estimates, not benchmarks.
| GPU | 1080p | 1440p | 4K |
|---|---|---|---|
| RTX 4090 | 285 | 188 | 108 |
| RTX 4080 Super | 256 | 169 | 97 |
| RTX 4080 | 246 | 162 | 93 |
| RX 7900 XTX | 273 | 180 | 104 |
| RX 7900 XT | 256 | 169 | 97 |
| RTX 4070 Ti Super | 218 | 144 | 83 |
| RX 7800 XT | 218 | 144 | 83 |
| RTX 4070 Super | 205 | 135 | 78 |
| RTX 4070 | 192 | 127 | 73 |
| RX 7700 XT | 198 | 130 | 75 |
| RTX 3070 | 179 | 118 | 68 |
| RX 6800 XT | 215 | 142 | 82 |
| RTX 4060 Ti | 158 | 104 | 60 |
| RX 6700 XT | 192 | 127 | 73 |
| RTX 3060 | 145 | 95 | 55 |
| RX 6600 XT | 163 | 108 | 62 |
| RTX 2060 | 131 | 86 | 50 |
| GTX 1660 Super | 108 | 71 | 41 |
| RX 580 | 125 | 83 | 48 |
| GTX 1060 6GB | 102 | 68 | 39 |
| GTX 1650 | 82 | 54 | 31 |
| Intel Arc A770 | 166 | 110 | 63 |
| UHD 770 (integrated) | 33 | 22 | 13 |
Method: a game's demand tier maps to a “GPU index needed for ~60 FPS at 1080p”; each GPU's relative index produces an estimate via a diminishing-returns curve, then scaled for resolution. Source: TechPowerUp GPU database (relative performance), 2026-08-29.
For the full hardware spec sheet and a deeper performance breakdown, see Full specs & performance data on GameFigs.
Age rating & regional compliance
GameRulePro pairs each title with its ESRB age rating and, where documented, real regulatory notes on loot boxes, skin gambling and randomized monetization. Every line is source-linked and labeled with its retrieval date. This is an educational reference, not legal advice — verify the specifics that apply to your jurisdiction.
| Field | Value | Source |
|---|---|---|
| Age rating | ESRB Mature | ESRB rating via RAWG.io, retrieved 2026-08-21. |
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Open profile →Rules, fair-play & tournament formats
AI search can summarize what Just Cause 3 is — it can't turn your group size, time limits and house-rule preferences into a printable rules book, or generate a tournament bracket with tiebreaks. Run the generators below to build yours. Everything runs in your browser.
Build your house rules
Community-style house rules — not an official rulebook.
Just Cause 3 — House Rules
- Players: 4 (adjust the rule set for odd numbers)
- Every round or session runs on a 40-minute timer; when it expires, the current objective or score decides the round.
- Respawns are unlimited at checkpoints; dying costs progress to the last checkpoint only.
- Disputes go to the session host; a 60-second discussion cap, then a vote. Ties favor the current objective leader.
- These are community house rules for casual play — they replace nothing in any official rulebook.
Game reference
- Just Cause 3 (2015) — Shooter, Action.
- Structural outline based on Shooter-genre play patterns; adapt to your group.
Generated at GameRulePro · 2026-09-09
How to make house rules for Just Cause 3
- Open the generator. Use the house-rules or tournament-format generator on this page for Just Cause 3.
- Set group size and options. Enter player count and toggle a session time limit or permadeath/sit-out rules.
- Pick a tournament format. Choose single elimination, double elimination, or Swiss, then set match length and tiebreak order.
- Add custom rules. Type any house-specific rule into the custom field.
- Print your sheet. Click “Print my rules sheet” for a printable book or bracket.
Typical Shooter play structure
Community-style reference by genre — not an official rulebook.
Objective formats
- Team deathmatch — first team to the kill cap wins
- Search & Destroy style — one life per round, plant/defuse objective
- Capture point / zone control — hold zones to score
- Battle royale — last squad standing wins the match
Win condition
- Round-based: first to N round wins
- Time-based: highest score or objective progress at timer end
- Elimination: last team with players alive
Typical match rules
- Teams are evened by the lobby system (skill-based matchmaking where enabled)
- Overtime triggers when scores are tied at round cap
- Sudden death usually forces the objective, not camping
Release, patch & rule-change notes
Official release date: 2015-11-30. Ongoing patches and version history are published by the developer — for the latest patch notes, see the official store or support page. GameRulePro summarizes the official release only and does not invent patch dates. When a developer ships a rule-affecting update (balance pass, mode change, or ranked-reset), re-run the generator above to keep your house rules in sync.
About Just Cause 3
Just Cause 3 is an open-world action adventure with the large locus on freedom of exploring. It is the thirds title in the Just Cause series produced by Avalanche Studios, preceded by the first two numerical parts and having the 4th part not yet released as its successor. Rico Rodriguez is the protagonist of the game, who is continually being forced to deal with bandits and dictators somewhere in the Mediterranean. The events of the third game in the series take place 6 years after the second installment. Any game of this category is strongly associated with complete freedom of roaming, and the third part pushes all the metrics up: you now have 1 000 square kilometers of space to wander around and upgraded hook which has allowed you continuously to overcome any obstacle. The grappling hook works like a universal tool: you may drag your enemies closer Skorpion-style, climb mountains and cling to foe's cars. Not only tools but physics provide unique exploring experience — the key word for them is an exaggeration for any event in the game looks like it was cut straight out of an action movie.
Sources & attribution
- Game data (release year, genres, platforms, system requirements, description, cover art) via RAWG.io, retrieved 2026-08-21.
- GPU relative-performance indices via TechPowerUp GPU database (relative performance), retrieved 2026-08-29.
- FPS estimates on this page are GameRulePro planning estimates from the demand-tier + GPU-index model — not benchmark results.
- House rules and tournament formats are community-style templates for casual play, not official rulebooks.
- Pre-launch intelligence (release windows, settings, editions, pricing, beta dates) is compiled from each title's official publisher / studio announcements and is source-linked per item with its retrieval date (2026-09-09). Where a detail is from reporting rather than a primary source, the item's source line states so. This is preview material, not an official specification.
- Per-game age-rating & regional compliance reference (ESRB rating via RAWG; curated regulatory notes) from the GameRulePro game-rules dataset, retrieved 2026-08-29.
How the Just Cause 3 FPS estimate and rules generator are computed
Each game is scored on a 0–9 demand tier from its published PC requirements (and a year/genre fallback when requirements are absent). The FPS estimate compares your selected GPU's relative-performance index against the tier's required index using a diminishing-returns curve, then scales for resolution. The rules and tournament builder is a community-style template engine: it formats your group size, match format and tiebreaks into a printable sheet. All outputs are planning guides — verify in-game and agree house rules with your group before play.