Monster Hunter: World — System Requirements, FPS Estimate & House Rules
2018 · Adventure, Action, RPG · Capcom · ESRB Teen · Metacritic 89

Official system requirements
Publisher-published Minimum / Recommended values via RAWG, retrieved 2026-08-21. Real-world performance varies with drivers, resolution and your full build.
| Spec | Minimum | Recommended |
|---|---|---|
| OS | Minimum: | Recommended: |
| Processor | Requires a 64-bit processor and operating system | Requires a 64-bit processor and operating system |
| Memory | OS: WINDOWS® 7, 8, 8.1, 10 (64-bit required) | OS: WINDOWS® 7, 8, 8.1, 10 (64-bit required) |
| Graphics | Processor: Intel® Core™ i5-4460, 3.20GHz or AMD FX™-6300 | Processor: Intel® Core™ i7 3770 3.4GHz or Intel® Core™ i3 8350 4GHz or AMD Ryzen™ 5 1500X |
| Storage | Memory: 8 GB RAM | Memory: 8 GB RAM |
| DirectX | Graphics: NVIDIA® GeForce® GTX 760 or AMD Radeon™ R7 260x (VRAM 2GB) | Graphics: NVIDIA® GeForce® GTX 1060 (VRAM 3GB) or AMD Radeon™ RX 570 (VRAM 4GB) |
| Item 7 | DirectX: Version 11 | DirectX: Version 11 |
| Item 8 | Network: Broadband Internet connection | Network: Broadband Internet connection |
Multi-GPU FPS estimate
Estimated average FPS by GPU at 1080p / 1440p / 4K, derived from Monster Hunter: World's demand tier (tier 5, Moderate (mainstream GPU)) and published TechPowerUp-style relative-performance indices (RTX 4090 = 100), retrieved 2026-08-29. Planning estimates, not benchmarks.
| GPU | 1080p | 1440p | 4K |
|---|---|---|---|
| RTX 4090 | 150 | 99 | 57 |
| RTX 4080 Super | 135 | 89 | 51 |
| RTX 4080 | 129 | 85 | 49 |
| RX 7900 XTX | 144 | 95 | 55 |
| RX 7900 XT | 135 | 89 | 51 |
| RTX 4070 Ti Super | 115 | 76 | 44 |
| RX 7800 XT | 115 | 76 | 44 |
| RTX 4070 Super | 108 | 71 | 41 |
| RTX 4070 | 101 | 67 | 39 |
| RX 7700 XT | 104 | 69 | 40 |
| RTX 3070 | 94 | 62 | 36 |
| RX 6800 XT | 114 | 75 | 43 |
| RTX 4060 Ti | 83 | 55 | 32 |
| RX 6700 XT | 101 | 67 | 39 |
| RTX 3060 | 76 | 50 | 29 |
| RX 6600 XT | 86 | 57 | 33 |
| RTX 2060 | 69 | 45 | 26 |
| GTX 1660 Super | 57 | 38 | 22 |
| RX 580 | 66 | 44 | 25 |
| GTX 1060 6GB | 54 | 36 | 20 |
| GTX 1650 | 43 | 28 | 16 |
| Intel Arc A770 | 88 | 58 | 33 |
| UHD 770 (integrated) | 18 | 12 | 8 |
Method: a game's demand tier maps to a “GPU index needed for ~60 FPS at 1080p”; each GPU's relative index produces an estimate via a diminishing-returns curve, then scaled for resolution. Source: TechPowerUp GPU database (relative performance), 2026-08-29.
For the full hardware spec sheet and a deeper performance breakdown, see Full specs & performance data on GameFigs.
Age rating & regional compliance
GameRulePro pairs each title with its ESRB age rating and, where documented, real regulatory notes on loot boxes, skin gambling and randomized monetization. Every line is source-linked and labeled with its retrieval date. This is an educational reference, not legal advice — verify the specifics that apply to your jurisdiction.
| Field | Value | Source |
|---|---|---|
| Age rating | ESRB Teen | ESRB rating via RAWG.io, retrieved 2026-08-21. |
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Open profile →Rules, fair-play & tournament formats
AI search can summarize what Monster Hunter: World is — it can't turn your group size, time limits and house-rule preferences into a printable rules book, or generate a tournament bracket with tiebreaks. Run the generators below to build yours. Everything runs in your browser.
Build your house rules
Community-style house rules — not an official rulebook.
Monster Hunter: World — House Rules
- Players: 4 (adjust the rule set for odd numbers)
- Every round or session runs on a 40-minute timer; when it expires, the current objective or score decides the round.
- Respawns are unlimited at checkpoints; dying costs progress to the last checkpoint only.
- Disputes go to the session host; a 60-second discussion cap, then a vote. Ties favor the current objective leader.
- These are community house rules for casual play — they replace nothing in any official rulebook.
Game reference
- Monster Hunter: World (2018) — Adventure, Action, RPG.
- Structural outline based on Adventure-genre play patterns; adapt to your group.
Generated at GameRulePro · 2026-09-09
How to make house rules for Monster Hunter: World
- Open the generator. Use the house-rules or tournament-format generator on this page for Monster Hunter: World.
- Set group size and options. Enter player count and toggle a session time limit or permadeath/sit-out rules.
- Pick a tournament format. Choose single elimination, double elimination, or Swiss, then set match length and tiebreak order.
- Add custom rules. Type any house-specific rule into the custom field.
- Print your sheet. Click “Print my rules sheet” for a printable book or bracket.
Typical Adventure play structure
Community-style reference by genre — not an official rulebook.
Core loop
- Character progression through quests and combat experience
- Loot and crafting feed a build — stats, gear and skills
- Choices branch the story; some choices lock content
Session rules (tabletop-style house rules)
- Set a session length and a “save point” rule before starting
- Agree on permadeath vs. respawn-loss before the campaign
- House-rule level gaps so a mixed party stays relevant
Competitive variants
- Speedrun categories standardize start/end conditions
- Challenge runs (no-hit, level-1) define their own rulebooks
Release, patch & rule-change notes
Official release date: 2018-01-26. Ongoing patches and version history are published by the developer — for the latest patch notes, see the official store or support page. GameRulePro summarizes the official release only and does not invent patch dates. When a developer ships a rule-affecting update (balance pass, mode change, or ranked-reset), re-run the generator above to keep your house rules in sync.
About Monster Hunter: World
Monster Hunter: World is the fifth game in the Japanese franchise Monster Hunter, which is about hunting giant beasts. It is set in a medieval fantasy setting, on a continent known as the New World that is being colonized by the humans from the Old World. The plot revolves around a dragon migration called Elder Crossing. Your protagonist is a hunter, whose name and appearance can be customized. You traveled from the Old World to study and hunt the dragons and other local monsters. The hunter, accompanied by an assistant, starts at the city of Astera, from where they can freely wander the open world. There are six regions in the New World, each with its own base camp. The camps are where you have to thoroughly prepare before every expedition, gathering equipment and provision. Before you can fight monsters, they need to be tracked down using Scout flies and studied to discover their habits, strengths, and weaknesses. There are no character levels, so your hunter’s effectiveness relies on the hunting gear you have equipped. Advanced armor and weapons can be created using a detailed crating system. Many items that you found on missions, including body parts of monsters, can be used for crafting.
Sources & attribution
- Game data (release year, genres, platforms, system requirements, description, cover art) via RAWG.io, retrieved 2026-08-21.
- GPU relative-performance indices via TechPowerUp GPU database (relative performance), retrieved 2026-08-29.
- FPS estimates on this page are GameRulePro planning estimates from the demand-tier + GPU-index model — not benchmark results.
- House rules and tournament formats are community-style templates for casual play, not official rulebooks.
- Pre-launch intelligence (release windows, settings, editions, pricing, beta dates) is compiled from each title's official publisher / studio announcements and is source-linked per item with its retrieval date (2026-09-09). Where a detail is from reporting rather than a primary source, the item's source line states so. This is preview material, not an official specification.
- Per-game age-rating & regional compliance reference (ESRB rating via RAWG; curated regulatory notes) from the GameRulePro game-rules dataset, retrieved 2026-08-29.
How the Monster Hunter: World FPS estimate and rules generator are computed
Each game is scored on a 0–9 demand tier from its published PC requirements (and a year/genre fallback when requirements are absent). The FPS estimate compares your selected GPU's relative-performance index against the tier's required index using a diminishing-returns curve, then scales for resolution. The rules and tournament builder is a community-style template engine: it formats your group size, match format and tiebreaks into a printable sheet. All outputs are planning guides — verify in-game and agree house rules with your group before play.