NieR:Automata — System Requirements, FPS Estimate & Fixes

2017 · Action, RPG · Platinum Games · ESRB Mature · Metacritic 86

NieR:Automata cover art

Official system requirements

Publisher-published Minimum / Recommended values via RAWG, retrieved 2026-08-21. Real-world performance varies with drivers, resolution and your full build.

SpecMinimumRecommended
OSMinimum:Recommended:
ProcessorOS: Windows 7 /8.1 /10 64bitOS: Windows 8.1 /10 64bit
MemoryProcessor: Intel Core i3 2100 or AMD A8-6500Processor: Intel Core i5 4670 or AMD A10-7850K
GraphicsMemory: 4 GB RAMMemory: 8 GB RAM
StorageGraphics: NVIDIA GeForce GTX 770 VRAM 2GB or AMD Radeon R9 270X VRAM 2GBGraphics: NVIDIA GeForce GTX 980 VRAM 4GB or AMD Radeon R9 380X VRAM 4GB
DirectXDirectX: Version 11DirectX: Version 11
Item 7Network: Broadband Internet connectionNetwork: Broadband Internet connection
Item 8Storage: 50 GB available spaceStorage: 50 GB available space

Multi-GPU FPS estimate

Estimated average FPS by GPU at 1080p / 1440p / 4K, derived from NieR:Automata's demand tier (tier 5, Moderate (mainstream GPU)) and published TechPowerUp-style relative-performance indices (RTX 4090 = 100), retrieved 2026-08-29. Planning estimates, not benchmarks.

GPU1080p1440p4K
RTX 40901509957
RTX 4080 Super1358951
RTX 40801298549
RX 7900 XTX1449555
RX 7900 XT1358951
RTX 4070 Ti Super1157644
RX 7800 XT1157644
RTX 4070 Super1087141
RTX 40701016739
RX 7700 XT1046940
RTX 3070946236
RX 6800 XT1147543
RTX 4060 Ti835532
RX 6700 XT1016739
RTX 3060765029
RX 6600 XT865733
RTX 2060694526
GTX 1660 Super573822
RX 580664425
GTX 1060 6GB543620
GTX 1650432816
Intel Arc A770885833
UHD 770 (integrated)18128

Method: a game's demand tier maps to a “GPU index needed for ~60 FPS at 1080p”; each GPU's relative index produces an estimate via a diminishing-returns curve, then scaled for resolution. Source: TechPowerUp GPU database (relative performance), 2026-08-29.

For the full hardware spec sheet and a deeper performance breakdown, see Full specs & performance data on GameFigs.

Age rating & regional compliance

GameRulePro pairs each title with its ESRB age rating and, where documented, real regulatory notes on loot boxes, skin gambling and randomized monetization. Every line is source-linked and labeled with its retrieval date. This is an educational reference, not legal advice — verify the specifics that apply to your jurisdiction.

FieldValueSource
Age ratingESRB MatureESRB rating via RAWG.io, retrieved 2026-08-21.
Verify locally. No GameRulePro-curated regulatory note is indexed for NieR:Automata yet. Jurisdiction-specific rules on randomized monetization, loot boxes and simulated gambling vary — confirm against the ESRB rating above and your regional authority before allowing purchases or play by minors.

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Rules, fair-play & tournament formats

AI search can summarize what NieR:Automata is — it can't turn your group size, time limits and house-rule preferences into a printable rules book, or generate a tournament bracket with tiebreaks. Run the generators below to build yours. Everything runs in your browser.

Build your house rules

Community-style house rules — not an official rulebook.

NieR:Automata — House Rules

  1. Players: 4 (adjust the rule set for odd numbers)
  2. Every round or session runs on a 40-minute timer; when it expires, the current objective or score decides the round.
  3. Respawns are unlimited at checkpoints; dying costs progress to the last checkpoint only.
  4. Disputes go to the session host; a 60-second discussion cap, then a vote. Ties favor the current objective leader.
  5. These are community house rules for casual play — they replace nothing in any official rulebook.

Game reference

  • NieR:Automata (2017) — Action, RPG.
  • Structural outline based on Action-genre play patterns; adapt to your group.

Generated at GameRulePro · 2026-09-09

How to make house rules for NieR:Automata

  1. Open the generator. Use the house-rules or tournament-format generator on this page for NieR:Automata.
  2. Set group size and options. Enter player count and toggle a session time limit or permadeath/sit-out rules.
  3. Pick a tournament format. Choose single elimination, double elimination, or Swiss, then set match length and tiebreak order.
  4. Add custom rules. Type any house-specific rule into the custom field.
  5. Print your sheet. Click “Print my rules sheet” for a printable book or bracket.

Typical Action play structure

Community-style reference by genre — not an official rulebook.

Core loop

  • Character progression through quests and combat experience
  • Loot and crafting feed a build — stats, gear and skills
  • Choices branch the story; some choices lock content

Session rules (tabletop-style house rules)

  • Set a session length and a “save point” rule before starting
  • Agree on permadeath vs. respawn-loss before the campaign
  • House-rule level gaps so a mixed party stays relevant

Competitive variants

  • Speedrun categories standardize start/end conditions
  • Challenge runs (no-hit, level-1) define their own rulebooks
Fair-play note: house rules and tournament formats on this page are community-style templates for casual play, not official rulebooks or sanctioned event rules. Agree on the format and tiebreak order with your group before you start.

Release, patch & rule-change notes

Official release date: 2017-03-17. Ongoing patches and version history are published by the developer — for the latest patch notes, see the official store or support page. GameRulePro summarizes the official release only and does not invent patch dates. When a developer ships a rule-affecting update (balance pass, mode change, or ranked-reset), re-run the generator above to keep your house rules in sync.

SingleplayerSteam AchievementsAtmospheric

About NieR:Automata

NieR: Automata is an action RPG, a sequel to Nier and a spin-off to the Drakenguard series. The story is set in the middle of the war between humans and machines where you take on the role of an android warrior called 2B. The story develops around the theme of androids' ability to feel and make their own decisions. The gameplay of NieR: Automata combines RPG elements, such as character progression, with action-based combat and some platforming features, including climbing and jumping over obstacles. Except for traditional light and heavy attacks, there are quick time events that if the completed result in a highly damaging counterattack. You can use four weapon types during the battles: short swords, long swords, bracers, and spears. While you play as a robot, you can upgrade your body with special chips that increase your stats.  The game is set in an open world and features numerous NPCs and side quests. You can explore it on foot as well as ride a wild animal or pilot a flying mech. There are also shops where you can get useful items including potions to restore health.

● Data updated 2026-09-09

Sources & attribution

  • Game data (release year, genres, platforms, system requirements, description, cover art) via RAWG.io, retrieved 2026-08-21.
  • GPU relative-performance indices via TechPowerUp GPU database (relative performance), retrieved 2026-08-29.
  • FPS estimates on this page are GameRulePro planning estimates from the demand-tier + GPU-index model — not benchmark results.
  • House rules and tournament formats are community-style templates for casual play, not official rulebooks.
  • Pre-launch intelligence (release windows, settings, editions, pricing, beta dates) is compiled from each title's official publisher / studio announcements and is source-linked per item with its retrieval date (2026-09-09). Where a detail is from reporting rather than a primary source, the item's source line states so. This is preview material, not an official specification.
  • Per-game age-rating & regional compliance reference (ESRB rating via RAWG; curated regulatory notes) from the GameRulePro game-rules dataset, retrieved 2026-08-29.
How the NieR:Automata FPS estimate and rules generator are computed

Each game is scored on a 0–9 demand tier from its published PC requirements (and a year/genre fallback when requirements are absent). The FPS estimate compares your selected GPU's relative-performance index against the tier's required index using a diminishing-returns curve, then scales for resolution. The rules and tournament builder is a community-style template engine: it formats your group size, match format and tiebreaks into a printable sheet. All outputs are planning guides — verify in-game and agree house rules with your group before play.

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