No Man's Sky — System Requirements, FPS Estimate & House Rules
2016 · Adventure, Action, RPG, Simulation, Indie · Hello Games · ESRB Teen · Metacritic 75

Official system requirements
Publisher-published Minimum / Recommended values via RAWG, retrieved 2026-08-21. Real-world performance varies with drivers, resolution and your full build.
| Spec | Minimum | Recommended |
|---|---|---|
| OS | Minimum: | — |
| Processor | OS: Windows 7/8.1/10 (64-bit versions) | — |
| Memory | Processor: Intel Core i3 | — |
| Graphics | Memory: 8 GB RAM | — |
| Storage | Graphics: nVidia GTX 480, AMD Radeon 7870 | — |
| DirectX | Storage: 10 GB available space | — |
Multi-GPU FPS estimate
Estimated average FPS by GPU at 1080p / 1440p / 4K, derived from No Man's Sky's demand tier (tier 3, Light (entry discrete GPU)) and published TechPowerUp-style relative-performance indices (RTX 4090 = 100), retrieved 2026-08-29. Planning estimates, not benchmarks.
| GPU | 1080p | 1440p | 4K |
|---|---|---|---|
| RTX 4090 | 285 | 188 | 108 |
| RTX 4080 Super | 256 | 169 | 97 |
| RTX 4080 | 246 | 162 | 93 |
| RX 7900 XTX | 273 | 180 | 104 |
| RX 7900 XT | 256 | 169 | 97 |
| RTX 4070 Ti Super | 218 | 144 | 83 |
| RX 7800 XT | 218 | 144 | 83 |
| RTX 4070 Super | 205 | 135 | 78 |
| RTX 4070 | 192 | 127 | 73 |
| RX 7700 XT | 198 | 130 | 75 |
| RTX 3070 | 179 | 118 | 68 |
| RX 6800 XT | 215 | 142 | 82 |
| RTX 4060 Ti | 158 | 104 | 60 |
| RX 6700 XT | 192 | 127 | 73 |
| RTX 3060 | 145 | 95 | 55 |
| RX 6600 XT | 163 | 108 | 62 |
| RTX 2060 | 131 | 86 | 50 |
| GTX 1660 Super | 108 | 71 | 41 |
| RX 580 | 125 | 83 | 48 |
| GTX 1060 6GB | 102 | 68 | 39 |
| GTX 1650 | 82 | 54 | 31 |
| Intel Arc A770 | 166 | 110 | 63 |
| UHD 770 (integrated) | 33 | 22 | 13 |
Method: a game's demand tier maps to a “GPU index needed for ~60 FPS at 1080p”; each GPU's relative index produces an estimate via a diminishing-returns curve, then scaled for resolution. Source: TechPowerUp GPU database (relative performance), 2026-08-29.
For the full hardware spec sheet and a deeper performance breakdown, see Full specs & performance data on GameFigs.
Frequently asked questions
Common pre-launch questions about No Man's Sky, answered from official publisher and studio announcements (verified 2026-09-09). Guides, configuration and troubleshooting pages are added after launch.
What are the system requirements for No Man's Sky?
Minimum: Intel Core i3 / 8 GB RAM / GTX 480. Recommended (1080p/60, editorial estimate where official numbers are unpublished): Intel Core i5 / 8 GB RAM / GTX 1060.
What is the best way to mod No Man's Sky?
Use Manual / Steam Workshop (PC); get mods from Nexus Mods, Steam Workshop. Mods are single-player only — never in online modes.
How do I fix No Man's Sky crashing or not launching on PC?
Update GPU drivers, verify/repair game files, install community shader fixes where they exist, and disable overlays. See the Crash & Fix page.
How do I get better FPS in No Man's Sky?
Lower Shadows, Volumetrics and View Distance first; enable DLSS/FSR/XeSS; cap the framerate. See the Optimization page.
Age rating & regional compliance
GameRulePro pairs each title with its ESRB age rating and, where documented, real regulatory notes on loot boxes, skin gambling and randomized monetization. Every line is source-linked and labeled with its retrieval date. This is an educational reference, not legal advice — verify the specifics that apply to your jurisdiction.
| Field | Value | Source |
|---|---|---|
| Age rating | ESRB Teen | ESRB rating via RAWG.io, retrieved 2026-08-21. |
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Open profile →Guides & fixes for No Man's Sky
Deep-dive performance, crash-fix and settings references for this title — each links to a focused guide.
No Man's Sky
Open →No Man's Sky System Requirements
Open →No Man's Sky Mods & Customization
Open →No Man's Sky Crash Fixes
Open →No Man's Sky Optimization Guide
Open →No Man's Sky Getting Started (2026 Edition)
Open →Can My RTX 4090 Run No Man's Sky? FPS Estimate & System Requirements (2026)
Open →Can My RTX 4080 Super Run No Man's Sky? FPS Estimate & System Requirements (2026)
Open →Can My RTX 4070 Super Run No Man's Sky? FPS Estimate & System Requirements (2026)
Open →Can My RTX 4070 Run No Man's Sky? FPS Estimate & System Requirements (2026)
Open →Can My RTX 4060 Ti Run No Man's Sky? FPS Estimate & System Requirements (2026)
Open →Can My RTX 3060 Run No Man's Sky? FPS Estimate & System Requirements (2026)
Open →Can My RTX 2060 Run No Man's Sky? FPS Estimate & System Requirements (2026)
Open →Can My RX 7800 XT Run No Man's Sky? FPS Estimate & System Requirements (2026)
Open →Rules, fair-play & tournament formats
AI search can summarize what No Man's Sky is — it can't turn your group size, time limits and house-rule preferences into a printable rules book, or generate a tournament bracket with tiebreaks. Run the generators below to build yours. Everything runs in your browser.
Build your house rules
Community-style house rules — not an official rulebook.
No Man's Sky — House Rules
- Players: 4 (adjust the rule set for odd numbers)
- Every round or session runs on a 40-minute timer; when it expires, the current objective or score decides the round.
- Respawns are unlimited at checkpoints; dying costs progress to the last checkpoint only.
- Disputes go to the session host; a 60-second discussion cap, then a vote. Ties favor the current objective leader.
- These are community house rules for casual play — they replace nothing in any official rulebook.
Game reference
- No Man's Sky (2016) — Adventure, Action, RPG, Simulation, Indie.
- Structural outline based on Adventure-genre play patterns; adapt to your group.
Generated at GameRulePro · 2026-09-09
How to make house rules for No Man's Sky
- Open the generator. Use the house-rules or tournament-format generator on this page for No Man's Sky.
- Set group size and options. Enter player count and toggle a session time limit or permadeath/sit-out rules.
- Pick a tournament format. Choose single elimination, double elimination, or Swiss, then set match length and tiebreak order.
- Add custom rules. Type any house-specific rule into the custom field.
- Print your sheet. Click “Print my rules sheet” for a printable book or bracket.
Typical Adventure play structure
Community-style reference by genre — not an official rulebook.
Core loop
- Character progression through quests and combat experience
- Loot and crafting feed a build — stats, gear and skills
- Choices branch the story; some choices lock content
Session rules (tabletop-style house rules)
- Set a session length and a “save point” rule before starting
- Agree on permadeath vs. respawn-loss before the campaign
- House-rule level gaps so a mixed party stays relevant
Competitive variants
- Speedrun categories standardize start/end conditions
- Challenge runs (no-hit, level-1) define their own rulebooks
Release, patch & rule-change notes
Official release date: 2016-08-09. Ongoing patches and version history are published by the developer — for the latest patch notes, see the official store or support page. GameRulePro summarizes the official release only and does not invent patch dates. When a developer ships a rule-affecting update (balance pass, mode change, or ranked-reset), re-run the generator above to keep your house rules in sync.
About No Man's Sky
No Man's Sky is a space action-adventure survival game developed by Hello Games.
The overall visual style of the game is inspired by various science fiction books. Demoscene also served as a source of inspiration for the developers.
The main feature that the game revolves around is the procedural generation. Each planet you visit is generated from scratch. The information about the planets and their inhabitants is dynamically updated so every player can discover a new species or planet and give it a name.
Sources & attribution
- Game data (release year, genres, platforms, system requirements, description, cover art) via RAWG.io, retrieved 2026-08-21.
- GPU relative-performance indices via TechPowerUp GPU database (relative performance), retrieved 2026-08-29.
- FPS estimates on this page are GameRulePro planning estimates from the demand-tier + GPU-index model — not benchmark results.
- House rules and tournament formats are community-style templates for casual play, not official rulebooks.
- Pre-launch intelligence (release windows, settings, editions, pricing, beta dates) is compiled from each title's official publisher / studio announcements and is source-linked per item with its retrieval date (2026-09-09). Where a detail is from reporting rather than a primary source, the item's source line states so. This is preview material, not an official specification.
- Per-game age-rating & regional compliance reference (ESRB rating via RAWG; curated regulatory notes) from the GameRulePro game-rules dataset, retrieved 2026-08-29.
How the No Man's Sky FPS estimate and rules generator are computed
Each game is scored on a 0–9 demand tier from its published PC requirements (and a year/genre fallback when requirements are absent). The FPS estimate compares your selected GPU's relative-performance index against the tier's required index using a diminishing-returns curve, then scales for resolution. The rules and tournament builder is a community-style template engine: it formats your group size, match format and tiebreaks into a printable sheet. All outputs are planning guides — verify in-game and agree house rules with your group before play.