Rise of the Tomb Raider — System Requirements, FPS Estimate & Fixes
2015 · Action · Feral Interactive · Metacritic 86

Official system requirements
Publisher-published Minimum / Recommended values via RAWG, retrieved 2026-08-21. Real-world performance varies with drivers, resolution and your full build.
| Spec | Minimum | Recommended |
|---|---|---|
| OS | Minimum: | Recommended: |
| Processor | OS: Windows 7 64bit | OS: Windows 10 64 bit |
| Memory | Processor: Intel Core i3-2100 or AMD equivalent | Processor: Intel Core i7-3770K |
| Graphics | Memory: 6 GB RAM | Memory: 8 GB RAM |
| Storage | Graphics: NVIDIA GTX 650 2GB or AMD HD7770 2GB | Graphics: NVIDIA GTX 980Ti 2560x1440 or NVIDIA GTX 970 1920x1080 |
| DirectX | DirectX: Version 11 | DirectX: Version 11 |
| Item 7 | Storage: 25 GB available space | Storage: 25 GB available space |
Multi-GPU FPS estimate
Estimated average FPS by GPU at 1080p / 1440p / 4K, derived from Rise of the Tomb Raider's demand tier (tier 5, Moderate (mainstream GPU)) and published TechPowerUp-style relative-performance indices (RTX 4090 = 100), retrieved 2026-08-29. Planning estimates, not benchmarks.
| GPU | 1080p | 1440p | 4K |
|---|---|---|---|
| RTX 4090 | 150 | 99 | 57 |
| RTX 4080 Super | 135 | 89 | 51 |
| RTX 4080 | 129 | 85 | 49 |
| RX 7900 XTX | 144 | 95 | 55 |
| RX 7900 XT | 135 | 89 | 51 |
| RTX 4070 Ti Super | 115 | 76 | 44 |
| RX 7800 XT | 115 | 76 | 44 |
| RTX 4070 Super | 108 | 71 | 41 |
| RTX 4070 | 101 | 67 | 39 |
| RX 7700 XT | 104 | 69 | 40 |
| RTX 3070 | 94 | 62 | 36 |
| RX 6800 XT | 114 | 75 | 43 |
| RTX 4060 Ti | 83 | 55 | 32 |
| RX 6700 XT | 101 | 67 | 39 |
| RTX 3060 | 76 | 50 | 29 |
| RX 6600 XT | 86 | 57 | 33 |
| RTX 2060 | 69 | 45 | 26 |
| GTX 1660 Super | 57 | 38 | 22 |
| RX 580 | 66 | 44 | 25 |
| GTX 1060 6GB | 54 | 36 | 20 |
| GTX 1650 | 43 | 28 | 16 |
| Intel Arc A770 | 88 | 58 | 33 |
| UHD 770 (integrated) | 18 | 12 | 8 |
Method: a game's demand tier maps to a “GPU index needed for ~60 FPS at 1080p”; each GPU's relative index produces an estimate via a diminishing-returns curve, then scaled for resolution. Source: TechPowerUp GPU database (relative performance), 2026-08-29.
For the full hardware spec sheet and a deeper performance breakdown, see Full specs & performance data on GameFigs.
Age rating & regional compliance
GameRulePro pairs each title with its ESRB age rating and, where documented, real regulatory notes on loot boxes, skin gambling and randomized monetization. Every line is source-linked and labeled with its retrieval date. This is an educational reference, not legal advice — verify the specifics that apply to your jurisdiction.
| Field | Value | Source |
|---|---|---|
| Age rating | Not indexed on GameRulePro | ESRB |
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Open profile →Rules, fair-play & tournament formats
AI search can summarize what Rise of the Tomb Raider is — it can't turn your group size, time limits and house-rule preferences into a printable rules book, or generate a tournament bracket with tiebreaks. Run the generators below to build yours. Everything runs in your browser.
Build your house rules
Community-style house rules — not an official rulebook.
Rise of the Tomb Raider — House Rules
- Players: 4 (adjust the rule set for odd numbers)
- Every round or session runs on a 40-minute timer; when it expires, the current objective or score decides the round.
- Respawns are unlimited at checkpoints; dying costs progress to the last checkpoint only.
- Disputes go to the session host; a 60-second discussion cap, then a vote. Ties favor the current objective leader.
- These are community house rules for casual play — they replace nothing in any official rulebook.
Game reference
- Rise of the Tomb Raider (2015) — Action.
- Structural outline based on Action-genre play patterns; adapt to your group.
Generated at GameRulePro · 2026-09-09
How to make house rules for Rise of the Tomb Raider
- Open the generator. Use the house-rules or tournament-format generator on this page for Rise of the Tomb Raider.
- Set group size and options. Enter player count and toggle a session time limit or permadeath/sit-out rules.
- Pick a tournament format. Choose single elimination, double elimination, or Swiss, then set match length and tiebreak order.
- Add custom rules. Type any house-specific rule into the custom field.
- Print your sheet. Click “Print my rules sheet” for a printable book or bracket.
Typical Action play structure
Community-style reference by genre — not an official rulebook.
Common formats
- Arcade-style score attack with set lives/timer
- Campaign co-op with shared checkpoint rules
- Versus modes standardize round and timer settings
Release, patch & rule-change notes
Official release date: 2015-11-10. Ongoing patches and version history are published by the developer — for the latest patch notes, see the official store or support page. GameRulePro summarizes the official release only and does not invent patch dates. When a developer ships a rule-affecting update (balance pass, mode change, or ranked-reset), re-run the generator above to keep your house rules in sync.
About Rise of the Tomb Raider
Rise of the Tomb Raider is the eleventh entry in the franchise, being a sequel to its predecessor, Tomb Raider, a reboot of the franchise. This story follows Lara Croft, one year after battling her supernatural experiences in Yamatai. This time she is trying to find the legendary city of Kitezh in Siberia, Russia. The legend behind the city begins in the 12th century and still comes nowadays, that this ancient city grants with a promise of immortality. While Lara tries to solve the mystery of Siberia, she encounters an organisation called Trinity. They want to retrieve this gift to themselves. Following the notes of her father, Lara tries to discover the secrets of the ancient city and stop Trinity in doing so. Exploring the Soviet motive, even more, the game has the DLC's - Baba Yaga, the Temple of the Witch, which follows Lara in the Soviet mine and confronting the legendary witch of Russian folk-tales, Cold Darkness Awakened, the story about a secret biological weapon and Blood Ties and Lara's Nightmare - a fight for ownership of the Croft estate. Besides craftmanship and exploring, the game focuses on a very progressive combat system giving a player a wide variety of strategic options. There is a way to evade your opponents in the bushes; stealth kills with bow and arrows or open combat with firearms like shotguns, pistols and other guns. WIth earning experience, you can give Lara new ways of encountering her enemies by three different specialisations - Hunter, Survivor or Brawler. Each skill tree offers various options of combat, for example using Lara's surroundings and fauna, traps or better aim. With these options, you can choose how to guide Lara Croft in her adventures.
Sources & attribution
- Game data (release year, genres, platforms, system requirements, description, cover art) via RAWG.io, retrieved 2026-08-21.
- GPU relative-performance indices via TechPowerUp GPU database (relative performance), retrieved 2026-08-29.
- FPS estimates on this page are GameRulePro planning estimates from the demand-tier + GPU-index model — not benchmark results.
- House rules and tournament formats are community-style templates for casual play, not official rulebooks.
- Pre-launch intelligence (release windows, settings, editions, pricing, beta dates) is compiled from each title's official publisher / studio announcements and is source-linked per item with its retrieval date (2026-09-09). Where a detail is from reporting rather than a primary source, the item's source line states so. This is preview material, not an official specification.
- Per-game age-rating & regional compliance reference (ESRB rating via RAWG; curated regulatory notes) from the GameRulePro game-rules dataset, retrieved 2026-08-29.
How the Rise of the Tomb Raider FPS estimate and rules generator are computed
Each game is scored on a 0–9 demand tier from its published PC requirements (and a year/genre fallback when requirements are absent). The FPS estimate compares your selected GPU's relative-performance index against the tier's required index using a diminishing-returns curve, then scales for resolution. The rules and tournament builder is a community-style template engine: it formats your group size, match format and tiebreaks into a printable sheet. All outputs are planning guides — verify in-game and agree house rules with your group before play.