The Bureau: XCOM Declassified — System Requirements, FPS Estimate & Fixes
2013 · Shooter, Action · 2K · Metacritic 66

Official system requirements
Publisher-published Minimum / Recommended values via RAWG, retrieved 2026-08-21. Real-world performance varies with drivers, resolution and your full build.
| Spec | Minimum | Recommended |
|---|---|---|
| OS | 7 / 8 / 10 | — |
| Processor | Processor: Quad Core Processor | — |
| Memory | Memory: 4 GB RAM | — |
| Graphics | Graphics: DirectX11 Compatible, AMD Radeon HD 6950 / NVIDIA GeForce GTX 560 | — |
| Storage | Storage: 12 GB available space | — |
| DirectX | Sound Card: DirectX Compatible | — |
| Item 7 | Additional Notes: Incompatible with Intel HD 3000 Integrated Graphics | — |
Multi-GPU FPS estimate
Estimated average FPS by GPU at 1080p / 1440p / 4K, derived from The Bureau: XCOM Declassified's demand tier (tier 8, Very demanding (flagship GPU)) and published TechPowerUp-style relative-performance indices (RTX 4090 = 100), retrieved 2026-08-29. Planning estimates, not benchmarks.
| GPU | 1080p | 1440p | 4K |
|---|---|---|---|
| RTX 4090 | 67 | 44 | 25 |
| RTX 4080 Super | 60 | 40 | 23 |
| RTX 4080 | 58 | 38 | 22 |
| RX 7900 XTX | 64 | 42 | 24 |
| RX 7900 XT | 60 | 40 | 23 |
| RTX 4070 Ti Super | 51 | 34 | 19 |
| RX 7800 XT | 51 | 34 | 19 |
| RTX 4070 Super | 48 | 32 | 18 |
| RTX 4070 | 45 | 30 | 17 |
| RX 7700 XT | 46 | 31 | 18 |
| RTX 3070 | 42 | 28 | 16 |
| RX 6800 XT | 51 | 33 | 19 |
| RTX 4060 Ti | 37 | 24 | 14 |
| RX 6700 XT | 45 | 30 | 17 |
| RTX 3060 | 34 | 22 | 13 |
| RX 6600 XT | 38 | 25 | 15 |
| RTX 2060 | 31 | 20 | 12 |
| GTX 1660 Super | 25 | 17 | 10 |
| RX 580 | 29 | 19 | 11 |
| GTX 1060 6GB | 24 | 16 | 9 |
| GTX 1650 | 19 | 13 | 8 |
| Intel Arc A770 | 39 | 26 | 15 |
| UHD 770 (integrated) | 8 | 8 | 8 |
Method: a game's demand tier maps to a “GPU index needed for ~60 FPS at 1080p”; each GPU's relative index produces an estimate via a diminishing-returns curve, then scaled for resolution. Source: TechPowerUp GPU database (relative performance), 2026-08-29.
For the full hardware spec sheet and a deeper performance breakdown, see Full specs & performance data on GameFigs.
Age rating & regional compliance
GameRulePro pairs each title with its ESRB age rating and, where documented, real regulatory notes on loot boxes, skin gambling and randomized monetization. Every line is source-linked and labeled with its retrieval date. This is an educational reference, not legal advice — verify the specifics that apply to your jurisdiction.
| Field | Value | Source |
|---|---|---|
| Age rating | Not indexed on GameRulePro | ESRB |
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Open profile →Rules, fair-play & tournament formats
AI search can summarize what The Bureau: XCOM Declassified is — it can't turn your group size, time limits and house-rule preferences into a printable rules book, or generate a tournament bracket with tiebreaks. Run the generators below to build yours. Everything runs in your browser.
Build your house rules
Community-style house rules — not an official rulebook.
The Bureau: XCOM Declassified — House Rules
- Players: 4 (adjust the rule set for odd numbers)
- Every round or session runs on a 40-minute timer; when it expires, the current objective or score decides the round.
- Respawns are unlimited at checkpoints; dying costs progress to the last checkpoint only.
- Disputes go to the session host; a 60-second discussion cap, then a vote. Ties favor the current objective leader.
- These are community house rules for casual play — they replace nothing in any official rulebook.
Game reference
- The Bureau: XCOM Declassified (2013) — Shooter, Action.
- Structural outline based on Shooter-genre play patterns; adapt to your group.
Generated at GameRulePro · 2026-09-09
How to make house rules for The Bureau: XCOM Declassified
- Open the generator. Use the house-rules or tournament-format generator on this page for The Bureau: XCOM Declassified.
- Set group size and options. Enter player count and toggle a session time limit or permadeath/sit-out rules.
- Pick a tournament format. Choose single elimination, double elimination, or Swiss, then set match length and tiebreak order.
- Add custom rules. Type any house-specific rule into the custom field.
- Print your sheet. Click “Print my rules sheet” for a printable book or bracket.
Typical Shooter play structure
Community-style reference by genre — not an official rulebook.
Objective formats
- Team deathmatch — first team to the kill cap wins
- Search & Destroy style — one life per round, plant/defuse objective
- Capture point / zone control — hold zones to score
- Battle royale — last squad standing wins the match
Win condition
- Round-based: first to N round wins
- Time-based: highest score or objective progress at timer end
- Elimination: last team with players alive
Typical match rules
- Teams are evened by the lobby system (skill-based matchmaking where enabled)
- Overtime triggers when scores are tied at round cap
- Sudden death usually forces the objective, not camping
Release, patch & rule-change notes
Official release date: 2013-08-20. Ongoing patches and version history are published by the developer — for the latest patch notes, see the official store or support page. GameRulePro summarizes the official release only and does not invent patch dates. When a developer ships a rule-affecting update (balance pass, mode change, or ranked-reset), re-run the generator above to keep your house rules in sync.
About The Bureau: XCOM Declassified
The Bureau: XCOM Declassified is the second game in some kind of the franchise reboot. Despite the fact that the first game, XCOM: Enemy Unknown was a strategic game, this time is it a tactical third-person shooter. The story follows CIA Agent William Carter, who survives the attack of aliens in 1962 and becomes a member of the Bureau - secret U.S. organisation that was created to fight with threats of national security scale. However, after arriving in the bunker, Faulke - director of the facility - states that all of the U.S. military bases have been destroyed and they cannot contact the White House. With that being said, the Bureau is now re-named into XCOM and starts its story from this moment.
Despite genre difference to its predecessor, The Bureau still focuses on tactical elements of the gameplay. Agent Williams has a squad of 3 members with him included. While in the fight, the player can stop the game to give orders to his crew - change your position, use some skill or focus on the exact target.
Sources & attribution
- Game data (release year, genres, platforms, system requirements, description, cover art) via RAWG.io, retrieved 2026-08-21.
- GPU relative-performance indices via TechPowerUp GPU database (relative performance), retrieved 2026-08-29.
- FPS estimates on this page are GameRulePro planning estimates from the demand-tier + GPU-index model — not benchmark results.
- House rules and tournament formats are community-style templates for casual play, not official rulebooks.
- Pre-launch intelligence (release windows, settings, editions, pricing, beta dates) is compiled from each title's official publisher / studio announcements and is source-linked per item with its retrieval date (2026-09-09). Where a detail is from reporting rather than a primary source, the item's source line states so. This is preview material, not an official specification.
- Per-game age-rating & regional compliance reference (ESRB rating via RAWG; curated regulatory notes) from the GameRulePro game-rules dataset, retrieved 2026-08-29.
How the The Bureau: XCOM Declassified FPS estimate and rules generator are computed
Each game is scored on a 0–9 demand tier from its published PC requirements (and a year/genre fallback when requirements are absent). The FPS estimate compares your selected GPU's relative-performance index against the tier's required index using a diminishing-returns curve, then scales for resolution. The rules and tournament builder is a community-style template engine: it formats your group size, match format and tiebreaks into a printable sheet. All outputs are planning guides — verify in-game and agree house rules with your group before play.