Myth: More RAM always means more FPS.
Truth: RAM helps only when you are at/below the minimum. Past headroom, FPS is set by GPU + CPU. 32โ64 GB rarely moves FPS in GPU-bound games.
Myth: Rebuild the PS5 database to fix every crash.
Truth: Database rebuild only fixes storage-index issues (slow menus, missing icons). CE-108262-9 crashes from a bad update/corrupt install need a reinstall or system-software update.
Myth: A 240Hz monitor must be 4K.
Truth: Refresh rate and resolution are independent. 240Hz panels are common at 1080p/1440p and are preferred by esports players for lower latency.
Myth: Closing background apps always fixes stutter.
Truth: It helps only when CPU-bound. Micro-stutter from 1% / 0.1% low frame-times is usually GPU, driver or frame-pacing related, not background apps.
Myth: V-Sync removes all input lag.
Truth: V-Sync adds latency by queueing frames to avoid tearing. Use in-game low-latency / anti-lag modes and uncapped or reflex modes for less lag.
Myth: Overclocking gives a big FPS boost.
Truth: For modern GPUs a stable overclock is often single-digit % gains and can cause instability/crashes. The biggest jumps come from a tier-up GPU, not clocks.
Myth: Higher ping is fine if FPS is high.
Truth: Latency and frame rate are separate. High ping causes delayed hits/registration regardless of FPS; competitive play needs both low ping and high FPS.
Myth: โPotatoโ settings always look bad but run fast.
Truth: Some settings (shadows, reflections, crowd) are cheap to keep on; others (ray tracing, volumetric fog) tank FPS. Tuning specific effects beats blanket low.