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Game Mechanic Breakdown Tool
Frame-level card decomposition of damage formula, cooldown windows, and recoil recovery patterns.
Frame-Level DataDamage FormulaRecoil Recovery๐ฎ Call of Duty๐ฎ Apex Legends๐ฎ Fortnite๐ฎ Valorant๐ฎ Minecraft
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๐งฎ Damage Formula Breakdown โ TAQ-56 (primary AR)
Final DMG = base(28) ร hitboxMult(chest=1.00 / head=x2 / leg=x0.9)
ย ย ย ย ย ย ย ย ย โ ArmorAbsorb(0% ignored) + perkBonus(if stacked)
Example Chest = 28 dmg ย ยทย Example Head = 56.0 dmg
Frames (240fps) until next action = 56f ย ยทย Ms until next action = 83 ms
ย ย ย ย ย ย ย ย ย โ ArmorAbsorb(0% ignored) + perkBonus(if stacked)
Example Chest = 28 dmg ย ยทย Example Head = 56.0 dmg
Frames (240fps) until next action = 56f ย ยทย Ms until next action = 83 ms
Base Damage
28
Cooldown
83 ms
Recovery Frames
14f
Head Multiplier
x2.00
Leg Multiplier
x0.90
Armor Penetration
0%
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