A Story About My Uncle — System Requirements, FPS Estimate & Fixes
2014 · Adventure, Casual, Arcade, Indie, Platformer · Gone North Games · ESRB Everyone 10+ · Metacritic 73

Official system requirements
Publisher-published Minimum / Recommended values via RAWG, retrieved 2026-08-21. Real-world performance varies with drivers, resolution and your full build.
| Spec | Minimum | Recommended |
|---|---|---|
| OS | Minimum: | Recommended: |
| Processor | OS: Windows XP (SP3), Windows Vista (SP2), Windows 7, Windows 8 | OS: Windows 7 or 8 |
| Memory | Processor: Intel Core 2 Duo, AMD Athlon X2, or equal at 1.6GHz or better | Processor: QuadCore 2.0 GHz+ |
| Graphics | Memory: 2 GB RAM | Memory: 4 GB RAM |
| Storage | Graphics: DirectX 9.0c-compatible, SM 3.0-compatible | Graphics: DirectX 9.0c-compatible, SM 3.0-compatible, 1024MB VRAM+ |
| DirectX | DirectX: Version 9.0c | DirectX: Version 9.0c |
| Item 7 | Storage: 2 GB available space | Storage: 2 GB available space |
| Item 8 | Sound Card: DirectX 9.0c-compatible, 16-bit | Sound Card: DirectX 9.0c-compatible, 16-bit |
Multi-GPU FPS estimate
Estimated average FPS by GPU at 1080p / 1440p / 4K, derived from A Story About My Uncle's demand tier (tier 2, Light (entry discrete GPU)) and published TechPowerUp-style relative-performance indices (RTX 4090 = 100), retrieved 2026-08-29. Planning estimates, not benchmarks.
| GPU | 1080p | 1440p | 4K |
|---|---|---|---|
| RTX 4090 | 392 | 259 | 149 |
| RTX 4080 Super | 351 | 232 | 134 |
| RTX 4080 | 338 | 223 | 128 |
| RX 7900 XTX | 375 | 248 | 143 |
| RX 7900 XT | 351 | 232 | 134 |
| RTX 4070 Ti Super | 300 | 198 | 114 |
| RX 7800 XT | 300 | 198 | 114 |
| RTX 4070 Super | 282 | 186 | 107 |
| RTX 4070 | 264 | 175 | 101 |
| RX 7700 XT | 272 | 179 | 103 |
| RTX 3070 | 247 | 163 | 94 |
| RX 6800 XT | 296 | 196 | 113 |
| RTX 4060 Ti | 217 | 143 | 83 |
| RX 6700 XT | 264 | 175 | 101 |
| RTX 3060 | 199 | 131 | 76 |
| RX 6600 XT | 225 | 148 | 85 |
| RTX 2060 | 180 | 119 | 68 |
| GTX 1660 Super | 149 | 98 | 57 |
| RX 580 | 172 | 114 | 65 |
| GTX 1060 6GB | 141 | 93 | 53 |
| GTX 1650 | 112 | 74 | 43 |
| Intel Arc A770 | 228 | 151 | 87 |
| UHD 770 (integrated) | 46 | 30 | 17 |
Method: a game's demand tier maps to a “GPU index needed for ~60 FPS at 1080p”; each GPU's relative index produces an estimate via a diminishing-returns curve, then scaled for resolution. Source: TechPowerUp GPU database (relative performance), 2026-08-29.
For the full hardware spec sheet and a deeper performance breakdown, see Full specs & performance data on GameFigs.
Age rating & regional compliance
GameRulePro pairs each title with its ESRB age rating and, where documented, real regulatory notes on loot boxes, skin gambling and randomized monetization. Every line is source-linked and labeled with its retrieval date. This is an educational reference, not legal advice — verify the specifics that apply to your jurisdiction.
| Field | Value | Source |
|---|---|---|
| Age rating | ESRB Everyone 10+ | ESRB rating via RAWG.io, retrieved 2026-08-21. |
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Open profile →Rules, fair-play & tournament formats
AI search can summarize what A Story About My Uncle is — it can't turn your group size, time limits and house-rule preferences into a printable rules book, or generate a tournament bracket with tiebreaks. Run the generators below to build yours. Everything runs in your browser.
Build your house rules
Community-style house rules — not an official rulebook.
A Story About My Uncle — House Rules
- Players: 4 (adjust the rule set for odd numbers)
- Every round or session runs on a 40-minute timer; when it expires, the current objective or score decides the round.
- Respawns are unlimited at checkpoints; dying costs progress to the last checkpoint only.
- Disputes go to the session host; a 60-second discussion cap, then a vote. Ties favor the current objective leader.
- These are community house rules for casual play — they replace nothing in any official rulebook.
Game reference
- A Story About My Uncle (2014) — Adventure, Casual, Arcade, Indie, Platformer.
- Structural outline based on Adventure-genre play patterns; adapt to your group.
Generated at GameRulePro · 2026-09-09
How to make house rules for A Story About My Uncle
- Open the generator. Use the house-rules or tournament-format generator on this page for A Story About My Uncle.
- Set group size and options. Enter player count and toggle a session time limit or permadeath/sit-out rules.
- Pick a tournament format. Choose single elimination, double elimination, or Swiss, then set match length and tiebreak order.
- Add custom rules. Type any house-specific rule into the custom field.
- Print your sheet. Click “Print my rules sheet” for a printable book or bracket.
Typical Adventure play structure
Community-style reference by genre — not an official rulebook.
Session structure
- Chapter-based pacing — stop at chapter boundaries
- Exploration vs. main-path is a playstyle house rule
- Collectible completion can be a scoring metric in co-op
Release, patch & rule-change notes
Official release date: 2014-05-28. Ongoing patches and version history are published by the developer — for the latest patch notes, see the official store or support page. GameRulePro summarizes the official release only and does not invent patch dates. When a developer ships a rule-affecting update (balance pass, mode change, or ranked-reset), re-run the generator above to keep your house rules in sync.
About A Story About My Uncle
A Story About My Uncle is a first-person adventure with a heavy focus on moving using a grappling hook and a non-violent approach thus making the plot and landscapes the critical focus of the gaming experience. There is no series of this game: it is the only title in the IP by Gone North also known as Goat Simulator creators. The core gameplay features are the energetic costume giving its owner the ability to jump higher and use the grappling hook, and various updates to this outfit, for example, jetpack boots. While mastering this Spider-Man-like potential, the hero encounters various non-hostile NPCs and environment, the only menacing obstacle in the game is a one-eyed worm, lurking in one of the caves. However, the worst scenario is that it blows you off the cliff. Worm likes to take a nap so getting over him is not a big deal. The plot follows a boy looking for his uncle, Freud. His nephew, after a little research in his flat, has discovered the super costume and traveled to another dimension. There are some optional collectibles scattered across the world. We shall also meet Maddy, who helps us find a missing character
Sources & attribution
- Game data (release year, genres, platforms, system requirements, description, cover art) via RAWG.io, retrieved 2026-08-21.
- GPU relative-performance indices via TechPowerUp GPU database (relative performance), retrieved 2026-08-29.
- FPS estimates on this page are GameRulePro planning estimates from the demand-tier + GPU-index model — not benchmark results.
- House rules and tournament formats are community-style templates for casual play, not official rulebooks.
- Pre-launch intelligence (release windows, settings, editions, pricing, beta dates) is compiled from each title's official publisher / studio announcements and is source-linked per item with its retrieval date (2026-09-09). Where a detail is from reporting rather than a primary source, the item's source line states so. This is preview material, not an official specification.
- Per-game age-rating & regional compliance reference (ESRB rating via RAWG; curated regulatory notes) from the GameRulePro game-rules dataset, retrieved 2026-08-29.
How the A Story About My Uncle FPS estimate and rules generator are computed
Each game is scored on a 0–9 demand tier from its published PC requirements (and a year/genre fallback when requirements are absent). The FPS estimate compares your selected GPU's relative-performance index against the tier's required index using a diminishing-returns curve, then scales for resolution. The rules and tournament builder is a community-style template engine: it formats your group size, match format and tiebreaks into a printable sheet. All outputs are planning guides — verify in-game and agree house rules with your group before play.