Disco Elysium — System Requirements, FPS Estimate & House Rules

2019 · Indie, Adventure, RPG · ZA/UM · ESRB Mature · Metacritic 91

Disco Elysium cover art

Official system requirements

Publisher-published Minimum / Recommended values via RAWG, retrieved 2026-08-21. Real-world performance varies with drivers, resolution and your full build.

SpecMinimumRecommended
OSMinimum:Recommended:
ProcessorCPU: Intel i5-7500 or AMD 1500 equivalentCPU: Intel Core i7 or AMD 1800 equivalent
MemoryRAM: 4 GBRAM: 8 GB
GraphicsVIDEO CARD: Integrated Intel HD620 or equivalentVIDEO CARD: NVIDIA Geforce 1060 or equivalent
StoragePIXEL SHADER: 5.0DEDICATED VIDEO RAM: 3072 MB
DirectXVERTEX SHADER: 5.0PIXEL SHADER: 5.1
Item 7OS: Windows 7/8/10VERTEX SHADER: 5.1
Item 8FREE DISK SPACE: 22 GBOS: Windows 7/8/10

Multi-GPU FPS estimate

Estimated average FPS by GPU at 1080p / 1440p / 4K, derived from Disco Elysium's demand tier (tier 4, Moderate (mainstream GPU)) and published TechPowerUp-style relative-performance indices (RTX 4090 = 100), retrieved 2026-08-29. Planning estimates, not benchmarks.

GPU1080p1440p4K
RTX 409020213377
RTX 4080 Super18111969
RTX 408017411566
RX 7900 XTX19312873
RX 7900 XT18111969
RTX 4070 Ti Super15410259
RX 7800 XT15410259
RTX 4070 Super1459655
RTX 40701369052
RX 7700 XT1409253
RTX 30701278448
RX 6800 XT15310158
RTX 4060 Ti1127443
RX 6700 XT1369052
RTX 30601026839
RX 6600 XT1167644
RTX 2060936135
GTX 1660 Super775129
RX 580895934
GTX 1060 6GB734828
GTX 1650583822
Intel Arc A7701187845
UHD 770 (integrated)24169

Method: a game's demand tier maps to a “GPU index needed for ~60 FPS at 1080p”; each GPU's relative index produces an estimate via a diminishing-returns curve, then scaled for resolution. Source: TechPowerUp GPU database (relative performance), 2026-08-29.

For the full hardware spec sheet and a deeper performance breakdown, see Full specs & performance data on GameFigs.

Age rating & regional compliance

GameRulePro pairs each title with its ESRB age rating and, where documented, real regulatory notes on loot boxes, skin gambling and randomized monetization. Every line is source-linked and labeled with its retrieval date. This is an educational reference, not legal advice — verify the specifics that apply to your jurisdiction.

FieldValueSource
Age ratingESRB MatureESRB rating via RAWG.io, retrieved 2026-08-21.
Verify locally. No GameRulePro-curated regulatory note is indexed for Disco Elysium yet. Jurisdiction-specific rules on randomized monetization, loot boxes and simulated gambling vary — confirm against the ESRB rating above and your regional authority before allowing purchases or play by minors.

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Rules, fair-play & tournament formats

AI search can summarize what Disco Elysium is — it can't turn your group size, time limits and house-rule preferences into a printable rules book, or generate a tournament bracket with tiebreaks. Run the generators below to build yours. Everything runs in your browser.

Build your house rules

Community-style house rules — not an official rulebook.

Disco Elysium — House Rules

  1. Players: 4 (adjust the rule set for odd numbers)
  2. Every round or session runs on a 40-minute timer; when it expires, the current objective or score decides the round.
  3. Respawns are unlimited at checkpoints; dying costs progress to the last checkpoint only.
  4. Disputes go to the session host; a 60-second discussion cap, then a vote. Ties favor the current objective leader.
  5. These are community house rules for casual play — they replace nothing in any official rulebook.

Game reference

  • Disco Elysium (2019) — Indie, Adventure, RPG.
  • Structural outline based on Indie-genre play patterns; adapt to your group.

Generated at GameRulePro · 2026-09-09

How to make house rules for Disco Elysium

  1. Open the generator. Use the house-rules or tournament-format generator on this page for Disco Elysium.
  2. Set group size and options. Enter player count and toggle a session time limit or permadeath/sit-out rules.
  3. Pick a tournament format. Choose single elimination, double elimination, or Swiss, then set match length and tiebreak order.
  4. Add custom rules. Type any house-specific rule into the custom field.
  5. Print your sheet. Click “Print my rules sheet” for a printable book or bracket.

Typical Indie play structure

Community-style reference by genre — not an official rulebook.

Core loop

  • Character progression through quests and combat experience
  • Loot and crafting feed a build — stats, gear and skills
  • Choices branch the story; some choices lock content

Session rules (tabletop-style house rules)

  • Set a session length and a “save point” rule before starting
  • Agree on permadeath vs. respawn-loss before the campaign
  • House-rule level gaps so a mixed party stays relevant

Competitive variants

  • Speedrun categories standardize start/end conditions
  • Challenge runs (no-hit, level-1) define their own rulebooks
Fair-play note: house rules and tournament formats on this page are community-style templates for casual play, not official rulebooks or sanctioned event rules. Agree on the format and tiebreak order with your group before you start.

Release, patch & rule-change notes

Official release date: 2019-10-14. Ongoing patches and version history are published by the developer — for the latest patch notes, see the official store or support page. GameRulePro summarizes the official release only and does not invent patch dates. When a developer ships a rule-affecting update (balance pass, mode change, or ranked-reset), re-run the generator above to keep your house rules in sync.

SingleplayerRPGStory Rich

About Disco Elysium

Disco Elysium is a groundbreaking blend of hardboiled cop show and isometric RPG. Solve a massive, open ended case in a unique urban fantasy setting. Kick in doors, interrogate suspects, or just get lost exploring the gorgeously rendered city of Revachol and unraveling its mysteries. Tough choices need to be made. What kind of cop you are — is up to you. You play a disgraced lieutenant detective in Revachol West, a shore town where corruption’s out of control, murders go unsolved, and the kids just wanna dance. Kick in doors, interrogate suspects, or get lost exploring a gorgeously rendered city and unraveling its mysteries. All the while, tensions rise around you as Revachol threatens to explode. Disco Elysium’s completely original skill system makes your innermost feelings, doubts, and memories an integral part of every conversation. Level up your rational faculties, sharpen your wits, or give in to your basest instincts. What kind of cop you are is up to you.

● Data updated 2026-09-09

Sources & attribution

  • Game data (release year, genres, platforms, system requirements, description, cover art) via RAWG.io, retrieved 2026-08-21.
  • GPU relative-performance indices via TechPowerUp GPU database (relative performance), retrieved 2026-08-29.
  • FPS estimates on this page are GameRulePro planning estimates from the demand-tier + GPU-index model — not benchmark results.
  • House rules and tournament formats are community-style templates for casual play, not official rulebooks.
  • Pre-launch intelligence (release windows, settings, editions, pricing, beta dates) is compiled from each title's official publisher / studio announcements and is source-linked per item with its retrieval date (2026-09-09). Where a detail is from reporting rather than a primary source, the item's source line states so. This is preview material, not an official specification.
  • Per-game age-rating & regional compliance reference (ESRB rating via RAWG; curated regulatory notes) from the GameRulePro game-rules dataset, retrieved 2026-08-29.
How the Disco Elysium FPS estimate and rules generator are computed

Each game is scored on a 0–9 demand tier from its published PC requirements (and a year/genre fallback when requirements are absent). The FPS estimate compares your selected GPU's relative-performance index against the tier's required index using a diminishing-returns curve, then scales for resolution. The rules and tournament builder is a community-style template engine: it formats your group size, match format and tiebreaks into a printable sheet. All outputs are planning guides — verify in-game and agree house rules with your group before play.

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