Divinity: Original Sin 2 — System Requirements, FPS Estimate & House Rules

2017 · Strategy, RPG · Larian Studios · ESRB Mature · Metacritic 95

Divinity: Original Sin 2 cover art

Official system requirements

Publisher-published Minimum / Recommended values via RAWG, retrieved 2026-08-21. Real-world performance varies with drivers, resolution and your full build.

SpecMinimumRecommended
OSMinimum:Recommended:
ProcessorOS: Windows 7 SP1 64-bit or Windows 8.1 64-bit or Windows 10 64-bitOS: Windows 7 SP1 64-bit or Windows 8.1 64-bit or Windows 10 64-bit
MemoryProcessor: Intel Core i5 or equivalentProcessor: Intel Core i7 or equivalent
GraphicsMemory: 4 GB RAMMemory: 8 GB RAM
StorageGraphics: NVIDIA® GeForce® GTX 550 or ATI™ Radeon™ HD 6XXX or higherGraphics: NVIDIA GeForce GTX 770 or AMD R9 280
DirectXDirectX: Version 11DirectX: Version 11
Item 7Storage: 25 GB available spaceStorage: 25 GB available space
Item 8Additional Notes: Minimum requirements may change during development.Additional Notes: Recommended requirements may change during development.

Multi-GPU FPS estimate

Estimated average FPS by GPU at 1080p / 1440p / 4K, derived from Divinity: Original Sin 2's demand tier (tier 3, Light (entry discrete GPU)) and published TechPowerUp-style relative-performance indices (RTX 4090 = 100), retrieved 2026-08-29. Planning estimates, not benchmarks.

GPU1080p1440p4K
RTX 4090285188108
RTX 4080 Super25616997
RTX 408024616293
RX 7900 XTX273180104
RX 7900 XT25616997
RTX 4070 Ti Super21814483
RX 7800 XT21814483
RTX 4070 Super20513578
RTX 407019212773
RX 7700 XT19813075
RTX 307017911868
RX 6800 XT21514282
RTX 4060 Ti15810460
RX 6700 XT19212773
RTX 30601459555
RX 6600 XT16310862
RTX 20601318650
GTX 1660 Super1087141
RX 5801258348
GTX 1060 6GB1026839
GTX 1650825431
Intel Arc A77016611063
UHD 770 (integrated)332213

Method: a game's demand tier maps to a “GPU index needed for ~60 FPS at 1080p”; each GPU's relative index produces an estimate via a diminishing-returns curve, then scaled for resolution. Source: TechPowerUp GPU database (relative performance), 2026-08-29.

For the full hardware spec sheet and a deeper performance breakdown, see Full specs & performance data on GameFigs.

Age rating & regional compliance

GameRulePro pairs each title with its ESRB age rating and, where documented, real regulatory notes on loot boxes, skin gambling and randomized monetization. Every line is source-linked and labeled with its retrieval date. This is an educational reference, not legal advice — verify the specifics that apply to your jurisdiction.

FieldValueSource
Age ratingESRB MatureESRB rating via RAWG.io, retrieved 2026-08-21.
Verify locally. No GameRulePro-curated regulatory note is indexed for Divinity: Original Sin 2 yet. Jurisdiction-specific rules on randomized monetization, loot boxes and simulated gambling vary — confirm against the ESRB rating above and your regional authority before allowing purchases or play by minors.

Similar games you may tune or rule next

Rules, fair-play & tournament formats

AI search can summarize what Divinity: Original Sin 2 is — it can't turn your group size, time limits and house-rule preferences into a printable rules book, or generate a tournament bracket with tiebreaks. Run the generators below to build yours. Everything runs in your browser.

Build your house rules

Community-style house rules — not an official rulebook.

Divinity: Original Sin 2 — House Rules

  1. Players: 4 (adjust the rule set for odd numbers)
  2. Every round or session runs on a 40-minute timer; when it expires, the current objective or score decides the round.
  3. Respawns are unlimited at checkpoints; dying costs progress to the last checkpoint only.
  4. Disputes go to the session host; a 60-second discussion cap, then a vote. Ties favor the current objective leader.
  5. These are community house rules for casual play — they replace nothing in any official rulebook.

Game reference

  • Divinity: Original Sin 2 (2017) — Strategy, RPG.
  • Structural outline based on Strategy-genre play patterns; adapt to your group.

Generated at GameRulePro · 2026-09-09

How to make house rules for Divinity: Original Sin 2

  1. Open the generator. Use the house-rules or tournament-format generator on this page for Divinity: Original Sin 2.
  2. Set group size and options. Enter player count and toggle a session time limit or permadeath/sit-out rules.
  3. Pick a tournament format. Choose single elimination, double elimination, or Swiss, then set match length and tiebreak order.
  4. Add custom rules. Type any house-specific rule into the custom field.
  5. Print your sheet. Click “Print my rules sheet” for a printable book or bracket.

Typical Strategy play structure

Community-style reference by genre — not an official rulebook.

Core loop

  • Character progression through quests and combat experience
  • Loot and crafting feed a build — stats, gear and skills
  • Choices branch the story; some choices lock content

Session rules (tabletop-style house rules)

  • Set a session length and a “save point” rule before starting
  • Agree on permadeath vs. respawn-loss before the campaign
  • House-rule level gaps so a mixed party stays relevant

Competitive variants

  • Speedrun categories standardize start/end conditions
  • Challenge runs (no-hit, level-1) define their own rulebooks
Fair-play note: house rules and tournament formats on this page are community-style templates for casual play, not official rulebooks or sanctioned event rules. Agree on the format and tiebreak order with your group before you start.

Release, patch & rule-change notes

Official release date: 2017-09-14. Ongoing patches and version history are published by the developer — for the latest patch notes, see the official store or support page. GameRulePro summarizes the official release only and does not invent patch dates. When a developer ships a rule-affecting update (balance pass, mode change, or ranked-reset), re-run the generator above to keep your house rules in sync.

SingleplayerMultiplayerFull controller supportAtmospheric

About Divinity: Original Sin 2

The Divine is dead. The Void approaches. And the powers latent within you are soon to awaken. The battle for Divinity has begun. Choose wisely and trust sparingly; darkness lurks within every heart.

Who will you be? A flesh-eating elf; an imperial lizard; an undead risen from the grave? Choose your race and origin story - or create your own! Discover how the world reacts differently to who - and what - you are.It’s time for a new Divinity! Gather your party and develop relationships with your companions. Blast your opponents in deep tactical turn-based combat. Use the environment as a weapon, use height to your advantage, and manipulate the elements.Ascend as the god that Rivellon so desperately needs. Explore the vast and layered world of Rivellon alone or with up to 4 players in drop-in/drop-out co-operative play. Go anywhere, kill anyone, and explore endless ways to interact with the world. Continue to play in the brand-new PvP and Game Master modes. Choose your race and origin. or create your own as a Human, Lizard, Elf, Dwarf, or Undead. The world reacts to who you are, and what you’ve done. Every choice will have a consequence. Unlimited freedom to explore and experiment. Go anywhere, talk to anyone, and interact with everything! Every NPC can be killed, and every animal spoken to! Even ghosts hold a few secrets or two… The next generation of turn-based combat. Revamped action point system, AI 2.0., new elemental combos, over 200 skills, height advantage… and much, much more. Up to 4 player online and split-screen multiplayer. Choose one of the 6 pre-made characters or create your own. Play with your friends online or in local split-screen with full controller support. Game Master Mode: Take your imagination to the next level and craft your own stories with the Game Master mode. Download fan-made campaigns and mods from Steam Workshop.

● Data updated 2026-09-09

Sources & attribution

  • Game data (release year, genres, platforms, system requirements, description, cover art) via RAWG.io, retrieved 2026-08-21.
  • GPU relative-performance indices via TechPowerUp GPU database (relative performance), retrieved 2026-08-29.
  • FPS estimates on this page are GameRulePro planning estimates from the demand-tier + GPU-index model — not benchmark results.
  • House rules and tournament formats are community-style templates for casual play, not official rulebooks.
  • Pre-launch intelligence (release windows, settings, editions, pricing, beta dates) is compiled from each title's official publisher / studio announcements and is source-linked per item with its retrieval date (2026-09-09). Where a detail is from reporting rather than a primary source, the item's source line states so. This is preview material, not an official specification.
  • Per-game age-rating & regional compliance reference (ESRB rating via RAWG; curated regulatory notes) from the GameRulePro game-rules dataset, retrieved 2026-08-29.
How the Divinity: Original Sin 2 FPS estimate and rules generator are computed

Each game is scored on a 0–9 demand tier from its published PC requirements (and a year/genre fallback when requirements are absent). The FPS estimate compares your selected GPU's relative-performance index against the tier's required index using a diminishing-returns curve, then scales for resolution. The rules and tournament builder is a community-style template engine: it formats your group size, match format and tiebreaks into a printable sheet. All outputs are planning guides — verify in-game and agree house rules with your group before play.

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