Divinity: Original Sin 2 — System Requirements, FPS Estimate & House Rules
2017 · Strategy, RPG · Larian Studios · ESRB Mature · Metacritic 95

Official system requirements
Publisher-published Minimum / Recommended values via RAWG, retrieved 2026-08-21. Real-world performance varies with drivers, resolution and your full build.
| Spec | Minimum | Recommended |
|---|---|---|
| OS | Minimum: | Recommended: |
| Processor | OS: Windows 7 SP1 64-bit or Windows 8.1 64-bit or Windows 10 64-bit | OS: Windows 7 SP1 64-bit or Windows 8.1 64-bit or Windows 10 64-bit |
| Memory | Processor: Intel Core i5 or equivalent | Processor: Intel Core i7 or equivalent |
| Graphics | Memory: 4 GB RAM | Memory: 8 GB RAM |
| Storage | Graphics: NVIDIA® GeForce® GTX 550 or ATI™ Radeon™ HD 6XXX or higher | Graphics: NVIDIA GeForce GTX 770 or AMD R9 280 |
| DirectX | DirectX: Version 11 | DirectX: Version 11 |
| Item 7 | Storage: 25 GB available space | Storage: 25 GB available space |
| Item 8 | Additional Notes: Minimum requirements may change during development. | Additional Notes: Recommended requirements may change during development. |
Multi-GPU FPS estimate
Estimated average FPS by GPU at 1080p / 1440p / 4K, derived from Divinity: Original Sin 2's demand tier (tier 3, Light (entry discrete GPU)) and published TechPowerUp-style relative-performance indices (RTX 4090 = 100), retrieved 2026-08-29. Planning estimates, not benchmarks.
| GPU | 1080p | 1440p | 4K |
|---|---|---|---|
| RTX 4090 | 285 | 188 | 108 |
| RTX 4080 Super | 256 | 169 | 97 |
| RTX 4080 | 246 | 162 | 93 |
| RX 7900 XTX | 273 | 180 | 104 |
| RX 7900 XT | 256 | 169 | 97 |
| RTX 4070 Ti Super | 218 | 144 | 83 |
| RX 7800 XT | 218 | 144 | 83 |
| RTX 4070 Super | 205 | 135 | 78 |
| RTX 4070 | 192 | 127 | 73 |
| RX 7700 XT | 198 | 130 | 75 |
| RTX 3070 | 179 | 118 | 68 |
| RX 6800 XT | 215 | 142 | 82 |
| RTX 4060 Ti | 158 | 104 | 60 |
| RX 6700 XT | 192 | 127 | 73 |
| RTX 3060 | 145 | 95 | 55 |
| RX 6600 XT | 163 | 108 | 62 |
| RTX 2060 | 131 | 86 | 50 |
| GTX 1660 Super | 108 | 71 | 41 |
| RX 580 | 125 | 83 | 48 |
| GTX 1060 6GB | 102 | 68 | 39 |
| GTX 1650 | 82 | 54 | 31 |
| Intel Arc A770 | 166 | 110 | 63 |
| UHD 770 (integrated) | 33 | 22 | 13 |
Method: a game's demand tier maps to a “GPU index needed for ~60 FPS at 1080p”; each GPU's relative index produces an estimate via a diminishing-returns curve, then scaled for resolution. Source: TechPowerUp GPU database (relative performance), 2026-08-29.
For the full hardware spec sheet and a deeper performance breakdown, see Full specs & performance data on GameFigs.
Age rating & regional compliance
GameRulePro pairs each title with its ESRB age rating and, where documented, real regulatory notes on loot boxes, skin gambling and randomized monetization. Every line is source-linked and labeled with its retrieval date. This is an educational reference, not legal advice — verify the specifics that apply to your jurisdiction.
| Field | Value | Source |
|---|---|---|
| Age rating | ESRB Mature | ESRB rating via RAWG.io, retrieved 2026-08-21. |
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Open profile →Rules, fair-play & tournament formats
AI search can summarize what Divinity: Original Sin 2 is — it can't turn your group size, time limits and house-rule preferences into a printable rules book, or generate a tournament bracket with tiebreaks. Run the generators below to build yours. Everything runs in your browser.
Build your house rules
Community-style house rules — not an official rulebook.
Divinity: Original Sin 2 — House Rules
- Players: 4 (adjust the rule set for odd numbers)
- Every round or session runs on a 40-minute timer; when it expires, the current objective or score decides the round.
- Respawns are unlimited at checkpoints; dying costs progress to the last checkpoint only.
- Disputes go to the session host; a 60-second discussion cap, then a vote. Ties favor the current objective leader.
- These are community house rules for casual play — they replace nothing in any official rulebook.
Game reference
- Divinity: Original Sin 2 (2017) — Strategy, RPG.
- Structural outline based on Strategy-genre play patterns; adapt to your group.
Generated at GameRulePro · 2026-09-09
How to make house rules for Divinity: Original Sin 2
- Open the generator. Use the house-rules or tournament-format generator on this page for Divinity: Original Sin 2.
- Set group size and options. Enter player count and toggle a session time limit or permadeath/sit-out rules.
- Pick a tournament format. Choose single elimination, double elimination, or Swiss, then set match length and tiebreak order.
- Add custom rules. Type any house-specific rule into the custom field.
- Print your sheet. Click “Print my rules sheet” for a printable book or bracket.
Typical Strategy play structure
Community-style reference by genre — not an official rulebook.
Core loop
- Character progression through quests and combat experience
- Loot and crafting feed a build — stats, gear and skills
- Choices branch the story; some choices lock content
Session rules (tabletop-style house rules)
- Set a session length and a “save point” rule before starting
- Agree on permadeath vs. respawn-loss before the campaign
- House-rule level gaps so a mixed party stays relevant
Competitive variants
- Speedrun categories standardize start/end conditions
- Challenge runs (no-hit, level-1) define their own rulebooks
Release, patch & rule-change notes
Official release date: 2017-09-14. Ongoing patches and version history are published by the developer — for the latest patch notes, see the official store or support page. GameRulePro summarizes the official release only and does not invent patch dates. When a developer ships a rule-affecting update (balance pass, mode change, or ranked-reset), re-run the generator above to keep your house rules in sync.
About Divinity: Original Sin 2
The Divine is dead. The Void approaches. And the powers latent within you are soon to awaken. The battle for Divinity has begun. Choose wisely and trust sparingly; darkness lurks within every heart.
Who will you be? A flesh-eating elf; an imperial lizard; an undead risen from the grave? Choose your race and origin story - or create your own! Discover how the world reacts differently to who - and what - you are.It’s time for a new Divinity! Gather your party and develop relationships with your companions. Blast your opponents in deep tactical turn-based combat. Use the environment as a weapon, use height to your advantage, and manipulate the elements.Ascend as the god that Rivellon so desperately needs. Explore the vast and layered world of Rivellon alone or with up to 4 players in drop-in/drop-out co-operative play. Go anywhere, kill anyone, and explore endless ways to interact with the world. Continue to play in the brand-new PvP and Game Master modes. Choose your race and origin. or create your own as a Human, Lizard, Elf, Dwarf, or Undead. The world reacts to who you are, and what you’ve done. Every choice will have a consequence. Unlimited freedom to explore and experiment. Go anywhere, talk to anyone, and interact with everything! Every NPC can be killed, and every animal spoken to! Even ghosts hold a few secrets or two… The next generation of turn-based combat. Revamped action point system, AI 2.0., new elemental combos, over 200 skills, height advantage… and much, much more. Up to 4 player online and split-screen multiplayer. Choose one of the 6 pre-made characters or create your own. Play with your friends online or in local split-screen with full controller support. Game Master Mode: Take your imagination to the next level and craft your own stories with the Game Master mode. Download fan-made campaigns and mods from Steam Workshop.
Sources & attribution
- Game data (release year, genres, platforms, system requirements, description, cover art) via RAWG.io, retrieved 2026-08-21.
- GPU relative-performance indices via TechPowerUp GPU database (relative performance), retrieved 2026-08-29.
- FPS estimates on this page are GameRulePro planning estimates from the demand-tier + GPU-index model — not benchmark results.
- House rules and tournament formats are community-style templates for casual play, not official rulebooks.
- Pre-launch intelligence (release windows, settings, editions, pricing, beta dates) is compiled from each title's official publisher / studio announcements and is source-linked per item with its retrieval date (2026-09-09). Where a detail is from reporting rather than a primary source, the item's source line states so. This is preview material, not an official specification.
- Per-game age-rating & regional compliance reference (ESRB rating via RAWG; curated regulatory notes) from the GameRulePro game-rules dataset, retrieved 2026-08-29.
How the Divinity: Original Sin 2 FPS estimate and rules generator are computed
Each game is scored on a 0–9 demand tier from its published PC requirements (and a year/genre fallback when requirements are absent). The FPS estimate compares your selected GPU's relative-performance index against the tier's required index using a diminishing-returns curve, then scales for resolution. The rules and tournament builder is a community-style template engine: it formats your group size, match format and tiebreaks into a printable sheet. All outputs are planning guides — verify in-game and agree house rules with your group before play.