Shadowrun Returns — System Requirements, FPS Estimate & House Rules
2013 · Strategy, Indie, RPG · Harebrained Schemes · Metacritic 76

Official system requirements
Publisher-published Minimum / Recommended values via RAWG, retrieved 2026-08-21. Real-world performance varies with drivers, resolution and your full build.
| Spec | Minimum | Recommended |
|---|---|---|
| OS | Minimum: | — |
| Processor | OS:Windows XP SP3/Vista/Windows 7 | — |
| Memory | Processor: x86-compatible 1.4GHz or faster processor | — |
| Graphics | Memory:2 GB RAM | — |
| Storage | Graphics:DirectX compatible 3D graphics card with at least 256MB of addressable memory | — |
| DirectX | DirectX®:9.0 | — |
| Item 7 | Hard Drive:2 GB HD space | — |
Multi-GPU FPS estimate
Estimated average FPS by GPU at 1080p / 1440p / 4K, derived from Shadowrun Returns's demand tier (tier 2, Light (entry discrete GPU)) and published TechPowerUp-style relative-performance indices (RTX 4090 = 100), retrieved 2026-08-29. Planning estimates, not benchmarks.
| GPU | 1080p | 1440p | 4K |
|---|---|---|---|
| RTX 4090 | 392 | 259 | 149 |
| RTX 4080 Super | 351 | 232 | 134 |
| RTX 4080 | 338 | 223 | 128 |
| RX 7900 XTX | 375 | 248 | 143 |
| RX 7900 XT | 351 | 232 | 134 |
| RTX 4070 Ti Super | 300 | 198 | 114 |
| RX 7800 XT | 300 | 198 | 114 |
| RTX 4070 Super | 282 | 186 | 107 |
| RTX 4070 | 264 | 175 | 101 |
| RX 7700 XT | 272 | 179 | 103 |
| RTX 3070 | 247 | 163 | 94 |
| RX 6800 XT | 296 | 196 | 113 |
| RTX 4060 Ti | 217 | 143 | 83 |
| RX 6700 XT | 264 | 175 | 101 |
| RTX 3060 | 199 | 131 | 76 |
| RX 6600 XT | 225 | 148 | 85 |
| RTX 2060 | 180 | 119 | 68 |
| GTX 1660 Super | 149 | 98 | 57 |
| RX 580 | 172 | 114 | 65 |
| GTX 1060 6GB | 141 | 93 | 53 |
| GTX 1650 | 112 | 74 | 43 |
| Intel Arc A770 | 228 | 151 | 87 |
| UHD 770 (integrated) | 46 | 30 | 17 |
Method: a game's demand tier maps to a “GPU index needed for ~60 FPS at 1080p”; each GPU's relative index produces an estimate via a diminishing-returns curve, then scaled for resolution. Source: TechPowerUp GPU database (relative performance), 2026-08-29.
For the full hardware spec sheet and a deeper performance breakdown, see Full specs & performance data on GameFigs.
Age rating & regional compliance
GameRulePro pairs each title with its ESRB age rating and, where documented, real regulatory notes on loot boxes, skin gambling and randomized monetization. Every line is source-linked and labeled with its retrieval date. This is an educational reference, not legal advice — verify the specifics that apply to your jurisdiction.
| Field | Value | Source |
|---|---|---|
| Age rating | Not indexed on GameRulePro | ESRB |
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Open profile →Rules, fair-play & tournament formats
AI search can summarize what Shadowrun Returns is — it can't turn your group size, time limits and house-rule preferences into a printable rules book, or generate a tournament bracket with tiebreaks. Run the generators below to build yours. Everything runs in your browser.
Build your house rules
Community-style house rules — not an official rulebook.
Shadowrun Returns — House Rules
- Players: 4 (adjust the rule set for odd numbers)
- Every round or session runs on a 40-minute timer; when it expires, the current objective or score decides the round.
- Respawns are unlimited at checkpoints; dying costs progress to the last checkpoint only.
- Disputes go to the session host; a 60-second discussion cap, then a vote. Ties favor the current objective leader.
- These are community house rules for casual play — they replace nothing in any official rulebook.
Game reference
- Shadowrun Returns (2013) — Strategy, Indie, RPG.
- Structural outline based on Strategy-genre play patterns; adapt to your group.
Generated at GameRulePro · 2026-09-09
How to make house rules for Shadowrun Returns
- Open the generator. Use the house-rules or tournament-format generator on this page for Shadowrun Returns.
- Set group size and options. Enter player count and toggle a session time limit or permadeath/sit-out rules.
- Pick a tournament format. Choose single elimination, double elimination, or Swiss, then set match length and tiebreak order.
- Add custom rules. Type any house-specific rule into the custom field.
- Print your sheet. Click “Print my rules sheet” for a printable book or bracket.
Typical Strategy play structure
Community-style reference by genre — not an official rulebook.
Core loop
- Character progression through quests and combat experience
- Loot and crafting feed a build — stats, gear and skills
- Choices branch the story; some choices lock content
Session rules (tabletop-style house rules)
- Set a session length and a “save point” rule before starting
- Agree on permadeath vs. respawn-loss before the campaign
- House-rule level gaps so a mixed party stays relevant
Competitive variants
- Speedrun categories standardize start/end conditions
- Challenge runs (no-hit, level-1) define their own rulebooks
Release, patch & rule-change notes
Official release date: 2013-07-24. Ongoing patches and version history are published by the developer — for the latest patch notes, see the official store or support page. GameRulePro summarizes the official release only and does not invent patch dates. When a developer ships a rule-affecting update (balance pass, mode change, or ranked-reset), re-run the generator above to keep your house rules in sync.
About Shadowrun Returns
Shadowrun Returns is a science fiction tactical RPG. The game became a revival of the original Shadowrun series, as the new chapter had some references to the 1993 Shadowrun. The Shadowrun universe includes several fictional cyberpunk elements because the main action takes place in the future. The game gives an opportunity to assume the role of a shadowrunner and to investigate a mysterious crime. To start a single campaign called Dead Man’s Switch players are offered to create their own character. The story begins in 2054 in Seattle, when the nameless protagonist receives a message from their shadowrunner accomplice Sam Watts, which was triggered by a dead man’s switch. The message is about Sam’s assassination, and the protagonist is aksed to investigate the case for Sam’s 100 thousand of local currency. The investigation will lead players through the story of serial killer Emerald City Ripper to the large-scale intergalactic conspiracy. In the course of the investigation, the character will participate in turn based fights and complete in-game objectives. Although the gameplay is mostly linear, it features some exploration and interaction with the environment.
Sources & attribution
- Game data (release year, genres, platforms, system requirements, description, cover art) via RAWG.io, retrieved 2026-08-21.
- GPU relative-performance indices via TechPowerUp GPU database (relative performance), retrieved 2026-08-29.
- FPS estimates on this page are GameRulePro planning estimates from the demand-tier + GPU-index model — not benchmark results.
- House rules and tournament formats are community-style templates for casual play, not official rulebooks.
- Pre-launch intelligence (release windows, settings, editions, pricing, beta dates) is compiled from each title's official publisher / studio announcements and is source-linked per item with its retrieval date (2026-09-09). Where a detail is from reporting rather than a primary source, the item's source line states so. This is preview material, not an official specification.
- Per-game age-rating & regional compliance reference (ESRB rating via RAWG; curated regulatory notes) from the GameRulePro game-rules dataset, retrieved 2026-08-29.
How the Shadowrun Returns FPS estimate and rules generator are computed
Each game is scored on a 0–9 demand tier from its published PC requirements (and a year/genre fallback when requirements are absent). The FPS estimate compares your selected GPU's relative-performance index against the tier's required index using a diminishing-returns curve, then scales for resolution. The rules and tournament builder is a community-style template engine: it formats your group size, match format and tiebreaks into a printable sheet. All outputs are planning guides — verify in-game and agree house rules with your group before play.