DLSS and FSR Modes Compared
Results
Visualization
How It Works
We start from the native High-preset FPS from the parametric model, then apply assumed upscaling multipliers: DLSS Quality 1.3x, Balanced 1.5x, Performance 1.8x; FSR Balanced 1.4x and Performance 1.7x (FSR Quality modeled at 1.2x). These multipliers are illustrative of typical upscaling gains and vary by title and engine. The chart ranks every mode so you can trade FPS for sharpness directly.
What Should You Do?
Use Quality mode when you are close to your target refresh and want minimal softness. Use Balanced as the default for a strong FPS boost with small quality loss. Use Performance only when you need the headroom (e.g., ray tracing on, or 4K high refresh). FSR helps on GPUs without DLSS, though it typically trails DLSS slightly in image clarity.
Frequently Asked Questions
Are these upscaling multipliers real?
They are illustrative averages. Actual gains depend on the game engine, resolution, and GPU; some titles gain more, some less.
Which is sharper, DLSS or FSR?
DLSS (especially Quality) is generally sharper than FSR at the same mode, which is why DLSS modes score a bit higher here.
Do I lose image quality with Performance mode?
Yes, the most. Performance renders at a lower internal resolution, so edges and fine detail soften noticeably.
Should I use upscaling at 1080p?
Usually not; the resolution headroom is small and quality loss is more visible. Upscaling shines at 1440p and 4K.
What about frame generation?
Not modeled here. Frame generation can double displayed FPS but adds latency; keep it off for competitive play.