Forza Horizon 4 — System Requirements, FPS Estimate & Fixes
2018 · Racing, Arcade · Playground Games · ESRB Everyone · Metacritic 90

Official system requirements
Publisher-published Minimum / Recommended values via RAWG, retrieved 2026-08-21. Real-world performance varies with drivers, resolution and your full build.
| Spec | Minimum | Recommended |
|---|---|---|
| OS | Minimum: | Recommended: |
| Processor | Requires a 64-bit processor and operating system | Requires a 64-bit processor and operating system |
| Memory | OS: Windows 10 version 15063.0 or higher | OS: Windows 10 version 15063.0 or higher |
| Graphics | Processor: Intel i3-4170 @ 3.7Ghz OR Intel i5 750 @ 2.67Ghz | Processor: Intel i7-3820 @ 3.6Ghz |
| Storage | Memory: 4 GB RAM | Memory: 8 GB RAM |
| DirectX | Graphics: NVidia 650TI OR AMD R7 250x | Graphics: NVidia GTX 970 OR NVidia GTX 1060 3GB OR AMD R9 290x OR AMD RX 470 |
| Item 7 | DirectX: Version 12 | DirectX: Version 12 |
| Item 8 | Network: Broadband Internet connection | Network: Broadband Internet connection |
Multi-GPU FPS estimate
Estimated average FPS by GPU at 1080p / 1440p / 4K, derived from Forza Horizon 4's demand tier (tier 4, Moderate (mainstream GPU)) and published TechPowerUp-style relative-performance indices (RTX 4090 = 100), retrieved 2026-08-29. Planning estimates, not benchmarks.
| GPU | 1080p | 1440p | 4K |
|---|---|---|---|
| RTX 4090 | 202 | 133 | 77 |
| RTX 4080 Super | 181 | 119 | 69 |
| RTX 4080 | 174 | 115 | 66 |
| RX 7900 XTX | 193 | 128 | 73 |
| RX 7900 XT | 181 | 119 | 69 |
| RTX 4070 Ti Super | 154 | 102 | 59 |
| RX 7800 XT | 154 | 102 | 59 |
| RTX 4070 Super | 145 | 96 | 55 |
| RTX 4070 | 136 | 90 | 52 |
| RX 7700 XT | 140 | 92 | 53 |
| RTX 3070 | 127 | 84 | 48 |
| RX 6800 XT | 153 | 101 | 58 |
| RTX 4060 Ti | 112 | 74 | 43 |
| RX 6700 XT | 136 | 90 | 52 |
| RTX 3060 | 102 | 68 | 39 |
| RX 6600 XT | 116 | 76 | 44 |
| RTX 2060 | 93 | 61 | 35 |
| GTX 1660 Super | 77 | 51 | 29 |
| RX 580 | 89 | 59 | 34 |
| GTX 1060 6GB | 73 | 48 | 28 |
| GTX 1650 | 58 | 38 | 22 |
| Intel Arc A770 | 118 | 78 | 45 |
| UHD 770 (integrated) | 24 | 16 | 9 |
Method: a game's demand tier maps to a “GPU index needed for ~60 FPS at 1080p”; each GPU's relative index produces an estimate via a diminishing-returns curve, then scaled for resolution. Source: TechPowerUp GPU database (relative performance), 2026-08-29.
For the full hardware spec sheet and a deeper performance breakdown, see Full specs & performance data on GameFigs.
Age rating & regional compliance
GameRulePro pairs each title with its ESRB age rating and, where documented, real regulatory notes on loot boxes, skin gambling and randomized monetization. Every line is source-linked and labeled with its retrieval date. This is an educational reference, not legal advice — verify the specifics that apply to your jurisdiction.
| Field | Value | Source |
|---|---|---|
| Age rating | ESRB Everyone | ESRB rating via RAWG.io, retrieved 2026-08-21. |
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Open profile →Rules, fair-play & tournament formats
AI search can summarize what Forza Horizon 4 is — it can't turn your group size, time limits and house-rule preferences into a printable rules book, or generate a tournament bracket with tiebreaks. Run the generators below to build yours. Everything runs in your browser.
Build your house rules
Community-style house rules — not an official rulebook.
Forza Horizon 4 — House Rules
- Players: 4 (adjust the rule set for odd numbers)
- Every round or session runs on a 40-minute timer; when it expires, the current objective or score decides the round.
- Respawns are unlimited at checkpoints; dying costs progress to the last checkpoint only.
- Disputes go to the session host; a 60-second discussion cap, then a vote. Ties favor the current objective leader.
- These are community house rules for casual play — they replace nothing in any official rulebook.
Game reference
- Forza Horizon 4 (2018) — Racing, Arcade.
- Structural outline based on Racing-genre play patterns; adapt to your group.
Generated at GameRulePro · 2026-09-09
How to make house rules for Forza Horizon 4
- Open the generator. Use the house-rules or tournament-format generator on this page for Forza Horizon 4.
- Set group size and options. Enter player count and toggle a session time limit or permadeath/sit-out rules.
- Pick a tournament format. Choose single elimination, double elimination, or Swiss, then set match length and tiebreak order.
- Add custom rules. Type any house-specific rule into the custom field.
- Print your sheet. Click “Print my rules sheet” for a printable book or bracket.
Typical Racing play structure
Community-style reference by genre — not an official rulebook.
Race formats
- Single race vs. championship — points accumulate across rounds
- Pole position goes to fastest qualifier (time trial)
- Flags/cautions vary by simulation realism setting
House rules
- Collision on/off is a pre-race agreement
- Assists (traction, braking) must be declared for fair comparison
- Track limits: 2 wheels must stay on the circuit
Release, patch & rule-change notes
Official release date: 2018-10-02. Ongoing patches and version history are published by the developer — for the latest patch notes, see the official store or support page. GameRulePro summarizes the official release only and does not invent patch dates. When a developer ships a rule-affecting update (balance pass, mode change, or ranked-reset), re-run the generator above to keep your house rules in sync.
About Forza Horizon 4
Forza Horizon 4 is the eleventh game in the Forza franchise of racing games and the fourth in the Horizon subseries. ###Premise Forza Horizon 4 takes place in a shared open world that is loosely based on the United Kingdom. Up to 72 players can share a server at which they participate in races together. They can also purchase in-game homes, which allow the players to unlock faster cars and driver perks. The drivers are customizable up to their clothing and emotions. ###Weather and seasons Forza Horizon 4 has a dynamic change of weather and seasons that change on a weekly basis. The weather conditions are synchronized and shared by all players on the same server. The weather and seasons alter the environment and thus the gameplay. Conditions like snow, mud, and ice can influence not only the driving style but also which areas and routes are accessible during which season. Most notably, the players can drive on the ice when lakes and rivers freeze. ###Cars Forza Horizon 4 features more than 450 vehicles that are licensed by over one hundred car manufacturers. Among the few notable manufacturers that were not included because of licensing problems are Toyota and Lexus. ###Modes Although the game is oriented towards online multiplayer gameplay, it also has a single player and local multiplayer modes. The game also introduces a level editor mode called Route Creator that allows the players to design and customize new routes.
Sources & attribution
- Game data (release year, genres, platforms, system requirements, description, cover art) via RAWG.io, retrieved 2026-08-21.
- GPU relative-performance indices via TechPowerUp GPU database (relative performance), retrieved 2026-08-29.
- FPS estimates on this page are GameRulePro planning estimates from the demand-tier + GPU-index model — not benchmark results.
- House rules and tournament formats are community-style templates for casual play, not official rulebooks.
- Pre-launch intelligence (release windows, settings, editions, pricing, beta dates) is compiled from each title's official publisher / studio announcements and is source-linked per item with its retrieval date (2026-09-09). Where a detail is from reporting rather than a primary source, the item's source line states so. This is preview material, not an official specification.
- Per-game age-rating & regional compliance reference (ESRB rating via RAWG; curated regulatory notes) from the GameRulePro game-rules dataset, retrieved 2026-08-29.
How the Forza Horizon 4 FPS estimate and rules generator are computed
Each game is scored on a 0–9 demand tier from its published PC requirements (and a year/genre fallback when requirements are absent). The FPS estimate compares your selected GPU's relative-performance index against the tier's required index using a diminishing-returns curve, then scales for resolution. The rules and tournament builder is a community-style template engine: it formats your group size, match format and tiebreaks into a printable sheet. All outputs are planning guides — verify in-game and agree house rules with your group before play.